What's in this guide:
First, Let Me Be Honest With You
Iāve got 140 hours in Among Trees. Thatās not a brag ā thatās a warning. This game sunk its hooks into me on a rainy weekend, and I still havenāt fully recovered. I came for the cozy vibes, stayed for the survival loop, and nearly lost my mind over a fishing minigame that, I swear, is rigged some days.
Hereās the deal: Among Trees looks like a chill forest simulator. And it is, right up until it isnāt. Youāre chopping pines, roasting berries, and then suddenly youāre three in-game days away from your cabin, the temperature is dropping, a bear spots you, and you left your axe at home. Thatās the moment the game stops being cute and starts being stressful as hell.
I wrote this because I remember scrolling for guides when I first started, and everything was either a trailer re-cap or a vague "explore and have fun!" nonsense. That doesnāt help. This guide is the one I wish Iād had on my first day ā before I died a stupid death to poison because I didnāt know what yellow mushrooms actually do.
Why This Game Makes You Want to Uninstall (And Why You Shouldn't)
I see the reviews. "Too grindy." "The combat is janky." "I built a fence and the wolf walked right through it, what the hell?" Iāve been there. I punched my desk when I found out about resource durability the hard way ā I crafted a pickaxe, mined three rocks, and it broke. THREE. ROCKS. I thought my save file was cursed.
Look, the game has quirks. The inventory system is a pain. Thereās no way to pause during a bear chase. The map is deceptively large and the markers are useless. If youāre coming from a game that holds your hand, youāre going to feel neglected here. Iām not going to sugarcoat it ā some mechanics are absolute BS at first.
But hereās the thing: the "tough" parts are almost always because the game does a terrible job teaching you. Itās not that itās unfair ā itās that itās dumb. The difference matters. Once you learn the gameās weird internal logic, the difficulty curve flattens, and it turns into the most relaxing loop Iāve ever played. The grinding becomes a meditation, not a chore. Donāt uninstall yet. Give me 20 minutes of your time.
Your First Trips Into the Woods: What Nobody Tells You
You wake up in the cabin. Thereās a note, an axe, and a backpack. Thatās it. The forest is beautiful, but itās also pure chaos. Forget what I said about meditation ā your first two hours are about not dying of starvation while you figure out whatās what.
Hereās your actual day-one checklist, the stuff the game doesnāt put in the tutorial:
- Stay within sight of the cabin for the first night. Seriously. Donāt wander. The night cycle drops the temperature fast, and if you donāt have a campfire or a torch, your health bar starts draining. I lost my first run walking to the lake at dusk because I wanted to see some deer. Dumbest death ever. The deer didnāt care.
- Forage berries, but only eat the blue ones. Iām not joking. The red ones are fine. The yellow-orange ones are bait. They look like energy fruits, but they give you 25 seconds of poison that eats away your health. I spent my first three runs trying to stack poison resistance with them and nearly quit because I kept dying to my own snacks.
- Your axe is your lifeline, but itās fragile. At the start, your Flint Axe has a durability of about 12 swings. It lasts longer if you hit the glowing spots on trees. Wait for the sparkly white glow on the trunk ā aim for that. You get double the wood and double the axe lifespan. Itās a night-and-day difference.
- Pick up pinecones. I ignored them because they seemed useless compared to planks. Theyāre not. You need 10 of them to build the Carpenterās Bench, which is the first upgrade you buy. Stop walking past them. They respawn every couple days, so hoard them in your storage chest.
- Donāt build the fence first. The game nudges you to build the small wooden fence around your cabin for "safety." It does nothing. The wolf walks through it. The bear walks through it. Iām pretty sure itās purely decorative. Spend that wood on a stone axe and a fishing rod instead. Youāre welcome.
Your first goal should be to unlock the Static Campfire and the Iron Pot crafting recipes. You get those from the workbench. With those two, you can stop starving and start cooking ā which is a huge part of the food loop. Cooking meat gives you three times the health of raw meat, and you can cook fish and small game over the fire. Until you have a pot, youāre just surviving off berries, and thatās a death sentence by day 3.
The Stuff I Wish I Knew 20 Hours Ago
Alright, this is where I earn your trust. Iām going to give you the real tips I had to find out through trial, error, and rage-quitting for a week.
1. The "Save Game" exploit is real. This might be fixed by now, but the game saves when you enter the cabin and look at the bed, not when you sleep. Sometimes itās buggy. My advice: always exit to the main menu manually before you quit. I lost three hours of progress once because I closed the app from the pause menu. That was the most disappointed Iāve ever been in my own gaming habits. Donāt be dumb like me.
2. Upgrade your axe before you upgrade your backpack. The backpack upgrade gives you +4 slots, which sounds great, but you canāt carry enough to make those slots useful without the Copper Axe. The Copper Axe doubles your wood yield and lasts 40 swings. I saved up for the Large Backpack first and immediately regretted it because I was still running back to the cabin every two minutes. Spend your resources on the Copper Axe and the Stone Pickaxe first.
3. The fishing minigame is a rhythm game. Everyone says itās random. Itās not. When a fish bites, the line will go tight, then slack, then tight AGAIN. The third "tight" is when you pull. The key is to wait for the visual "bob" ā the water ripples around your lure. If you just click when it vibrates, you miss half of them. Give it the extra half-second. I went from catching 1 out of 6 fish to 5 out of 6. Huge game-changer.
4. Craft Trail Markers. I know they seem dumb. Theyāre just little flags. But the forest has these huge rocks and the same-looking tree clusters everywhere. I got lost for 40 minutes trying to find my way back to my cabin. I ended up walking in circles. Build 5 trail markers from sticks, and drop them at key forks and intersections. Relying on your map alone is a trap; the map doesnāt show topographical features, so itās hard to triangulate.
5. Never sleep on the salmon. The big fish ā the ones that look like theyāre too big for your inventory ā are worth 15 meat chunks each. Thereās a pond just north of the cabin. I ignored it for days because the water level was low, and the fish didnāt seem to bite. I was using the basic rod. The Copper Rod has a much better hook rate for the big pools and deep water. Thatās the reason you couldnāt catch anything. Spend the resources.
6. Gardening is a late-beginner trap. Unlocking the Garden Plot feels like the natural next step. Itās not. It requires water every single day. I planted 6 tomato seeds, forgot to water them for one day, and they all died. I havenāt planted a single seed since. Unless youāre ready to commit to a water schedule, skip it. The Berry Bush Farm requires zero maintenance and gives you the same nutritional payout. Just plant the bushes and they do their thing. This is a much better use of your time.
7. The torch is trash. The lantern is life. The basic Torch lasts 60 seconds and takes two hands. The Hand Lantern lasts 4 minutes, stays lit in your hand, and uses oil. Get the oil press operated by the animal wheel. I know itās a lot of resources, but the night walks become completely stress-free once you stop having to re-craft torches. I literally carried six torches in my inventory before I made the press. Now I run with one lantern and a stack of oil in my bag. Way better.
Dumb Ways to Die (And Lose Progress)
Iāve died a lot in this game. A LOT. Iāve cataloged the most common ways that friends and Discord members have died too, so you can avoid the same pain.
- Eating the yellow mushrooms. I already said this, but Iāll say it again because itās my top "rage quit" contender. The game describes them as "sweet." They are poison. It gives you 4 hearts of damage over 10 seconds. I had over 30 of them in my inventory before I realized they were killing me. What a waste of mushrooms.
- Climbing the tall rocks without stamina. The taller rock formations require Stamina Upgrades. If you have 100 max stamina, you can only climb half the cliff before you get stuck. Thereās no "relax" button. I tried jumping mid-way and fell 30 feet, broke my leg, and limped back to the cabin with no food. The Stamina Food before climbing is not a suggestion; itās a requirement.
- Building the animal trap early. It costs 25 wood and 10 fiber, and you need it for the main quest, but I built it ASAP and placed it near my camp. It does NOT work as a passive trap. Itās only for the main quest mission. Donāt waste resources trying to farm rabbits with it, because that was my big failure.
- Storing items in the outdoor barrel. I get it, storage is limited. But the outdoor barrel is just... not the same. I lost a whole stack of copper ingots when it despawned after 3 days. I thought it was safe because it looks like a chest. Itās a decorative despawn point. Only use the indoor chests or the Chest Upgrade from the workbench.
- Sprinting everywhere. This is a big one. Holding Shift constantly drains stamina and it takes forever to regain. The game rewards a walking pace �� you move fast enough and youāll save time because youāre not stopping to rest every 30 seconds. Once I stopped sprinting, my exploration skills improved dramatically. That sounds like nonsense, but itās true.
Questions I See Every Single Day in the Discord
Q: How do I get more backpack space?
A: You build the Leather Satchel at the workbench ā it requires deer hide. That gives you +2 slots. The Large Backpack is the next tier, but you need to finish the story line until the carpenter comes back. Itās not early game. Donāt stress about it.
Q: Why wonāt the deer drop anything?
A: If you kill a deer, you get 2 meat and 1 hide. But if the hide is "old" or the deer is the "tame" variant ā the ones that donāt run ā you only get meat. Blame the update. The Tame Deer are bugged. Donāt waste arrows on them. Hunt the nervous ones.
Q: Whatās the point of the axe "Shockwave" ability?
A: Thatās the Heavy Cut ability ā it uses 15 stamina but chops down a medium pine in one swing instead of three. Itās unlocked after you upgrade your axe to the Steel Axe. Itās fantastic, but the hitbox is finicky ā you have to aim at the center of the tree, or youāll whiff and spin around. I accidentally hit a rabbit once and knocked it flying. Not useful, but funny.
Q: How does the fast travel work?
A: There is no fast travel. This was the most requested feature in the forums. The devs added a Cabin Map item that teleports you back to your bed, but it costs 5 mushrooms and you lose the items on your back if you use it wrong. Itās only for emergency escapes. If youāre exploring far away, you have to walk back. This is why the Trail Markers tip above is crucial.
Q: Is the Wolf Companion worth it?
A: Iām going to speak for the community and say: No, not really. Itās cute. It follows you around. But the wolf only attacks wolves. Itās afraid of bears and deer. It also gets stuck on rocks constantly because the AI pathing is broken. Youāre better off saving the 20 berries the taming recipe asks for. Iāve heard the Crowt (a bird) is better because it scans for resources, but I havenāt unlocked it yet. Thatās next on my list.
Q: How long to "beat" the game?
A: The main story (coloring all the Wall Paintings) is about 10 hours if you know what to do and you head straight for the objectives. If you are a collector and you want all the deco items and to unlock the Ski Lodge area, youāre looking at 35+ hours. Iām at 140 and still missing 2 painting colors. So the answer is "longer than you think."
This game has been a weird obsession of mine, and I mean that in the best possible way. Itās short, itās clunky, and it doesnāt guide you at all ā but it rewards patience and memory like few other games do. If you stick with it past the first few frustrating hours, youāll find a quiet joy in managing your little corner of the forest. I still die every now and again to a bear because I forget my own advice. It happens.
If you want a similar cozy-survival fix but with a bit more direction, Iāve been playing Valheim lately and it scratches a similar itch, though itās way more combat-focused. This mechanic of base-building and resource hoarding is also pretty close to Sons of the Forest ā but we donāt talk about the cannibals in front of our peaceful Among Trees friends. Anyway, go chop some trees and get out of my comment section.
Disclosure: This guide may contain affiliate links. If you purchase games or products through these links, we may earn a small commission at no extra cost to you. This helps support our work in creating free, high-quality guides. All opinions and recommendations are our own.
Sign in to post a comment.
Sign in with GitHub to join the discussion.
š¬ Comments
What players are saying:
Okay, the trail markers tip SAVED my run. I literally spent 3 hours walking in circles around the same rock and almost quit. The bear lure tip is absolute genius. I've been playing this for 50 hours and never thought to bait the location. Respect.
Disagree on the wolf companion. I think it's buggy on some maps but on mine it got aggressive with a lynx once and saved me a bunch of health. But the rest is solid, especially the fishing timing. I haven't missed a catch since reading this.
The part about the Garden Plot is too real. I built it, planted tomatoes, forgot to water for a day and lost everything. I nearly cried. I went straight for the Berry Bushes after reading this and haven't looked back. Also, the outdoor barrel despawn thing is a war crime. Why is that still a thing?