I bought Animal Well because people said it was "a beautiful metroidvania with no combat." What they didn't say was that it has no text at all. No tutorials. No dialogue. No hints. You wake up in a well, surrounded by pixelated darkness, and you have to figure everything out yourself.
I love and hate this game in equal measure. There were moments I stared at a screen for 45 minutes trying to figure out what to do. Then I'd bump into a random wall, a secret passage would open, and I'd feel like a genius. Then I'd get stuck again 5 minutes later.
This guide is designed to unstick you without spoiling the magic. I'll tell you where to go and what tool you need — but I won't spell out every solution unless it's the kind of puzzle that makes you want to throw your controller.
The well. It goes deeper than you think. Much deeper.
First Steps: What Am I Even Doing?
You start in a small room. You can move left, right, and jump. Your goal is simple: get the four flames and light the central brazier. But the game never tells you this. You just have to, well, figure it out.
The first thing you should do:
- Go right from the starting room. You'll find a large open area with some platforms and a weird dog thing.
- Ignore the dog for now. Go down.
- You'll find a room with switches on the floor. Step on them in order (left to right) to open a door.
- Follow the path. You'll find your first flame and your first tool — the bubble wand.
The bubble wand is your first "weapon." You press a button and it blows a bubble. That's it. But you can stand on the bubble and ride it upward. This is how you reach high platforms. This is Animal Well in a nutshell: everything has a hidden use.
Hard-learned tip: If you hold the button instead of tapping it, you blow a bigger bubble that lasts longer. I spent 30 minutes trying to reach a platform before I figured this out.
Item Progression (In Order of Discovery)
Animal Well gives you items in a specific order. If you're stuck, you probably missed one of these:
- Bubble Wand — First item. Reach high places. Also activates certain switches.
- Disc — A frisbee-like projectile. Hits switches from a distance. Also distracts the ghost dog.
- Yoyo — A vertical projectile. Hits switches above and below you. Can be aimed diagonally.
- Slingshot — Fires seeds. Activates faraway switches. This is your "range extender."
- Lure — Attracts animals. Used to solve puzzles involving the ghost dog and other creatures.
- Flute — Makes platforms appear. This is a "wtf do I do with this" item. Hint: use it near the animal statues.
Every item feels useless at first, then essential 10 minutes later. The game is designed to make you feel like you wasted time getting an item — until you realize you needed it three rooms ago.
Where Players Get Stuck (And How To Unstick)
Stuck #1: "I can't reach that platform"
You probably have the bubble wand but aren't using it right. Stand directly under the platform, blow a bubble, jump on it, then jump again while it's rising. You can chain multiple bubbles to go higher.
Stuck #2: "The ghost dog keeps killing me"
You can't fight the dog. You have to avoid it. When you see it, run the other way. Later, you'll get the Lure that can distract it. But early on, just avoid it. There are multiple paths through every area.
Stuck #3: "I have the flute but nothing happens"
Find the animal statues (they're hidden throughout the well). Stand in front of one and play the flute. The statue will come to life and reveal a hidden passage. There are four statues total — finding them all is how you progress to the deeper areas.
Stuck #4: "I can see a chest but can't reach it"
You probably need a different item. Mark it on your mental map and come back later. Animal Well is non-linear — you're supposed to loop back with new tools.
Stuck #5: "I lit all four flames, now what?"
Go back to the central room (where you started). The brazier in the middle should be lit. Interact with it. This opens the path to the lower well — where the real game begins.
Every room has more secrets than you think. Try everything.
The Well's Secrets (Tips, Not Spoilers)
- Hit every wall. Seriously. Walk into every wall and hit it. About 30% of walls in this game are fake.
- Listen to the music. The soundtrack changes subtly when you're near a secret. If the music feels "different," you're close to something.
- Use the map. Press the map button (I forget this exists in every metroidvania). If you see a room with a blinking dot, there's something you haven't collected there.
- Easter eggs aren't just easter eggs. In Animal Well, the weird stuff (the flamingo, the QR code, the strange sequence of notes) is the actual game. This game has puzzles that require out-of-game knowledge. It's insane. I love it.
- The "true ending" is absurdly complex. Don't worry about it on your first playthrough. Just get the normal ending first. The rabbit hole goes much, much deeper.
Boss? What Boss?
Animal Well doesn't have traditional boss fights. There are no health bars. But there are chases — sections where something chases you and you have to run. These are the most stressful parts of the game. The key is to keep moving. Don't stop to think mid-chase. Run first, figure out the pattern when you die.
My first chase sequence took me 15 tries. On try 16, I stopped panicking and noticed the chase enemy follows a pattern. Every chase in this game is a pattern-memorization puzzle disguised as a horror sequence.
Should You Play Animal Well?
Yes, but only if you like feeling lost. This game respects your intelligence and never holds your hand. If you need clear objectives and quest markers, skip it. If you want to feel like a kid again — exploring a dark world with no idea what's around the corner — Animal Well is the best game of its kind.
And when you get stuck (you will), just remember: the solution is probably a bubble jump you haven't tried yet, a wall you haven't hit, or a flute note you haven't played.
What I'd Tell My Past Self
What I'd tell my past self before entering the well: "Look up. Seriously, look up." I spent 45 minutes running around the first room trying to figure out where to go — there's a ledge above you that you can reach with the bubble wand, but I never thought to aim upward. The game never tells you that your items have hidden uses. The bubble wand isn't just for reaching high platforms — you can stand on bubbles to cross gaps. The frisbee can hit switches around corners. The yo-yo can activate things through walls. I finished the main game in about 6 hours, but I missed 70% of the secrets because I never experimented with item combos. Replaying it with the knowledge I have now was a completely different experience. If you're stuck on a puzzle, try every item in your inventory before looking up the solution. Nine times out of ten, you already have the tool — you just haven't used it the right way yet.
— Written from experience, not a wiki.