What’s in here
- So You Bought Dark Souls Remastered — Let’s Talk
- Why This Game Makes You Want to Throw Your Controller
- First Steps: What I Wish Someone Drilled Into My Head
- Expert Tricks That Saved My Ass (And Will Save Yours)
- The Dumb Ways I Died So You Don’t Have To
- Quick Answers to Stuff That’ll Keep You Up at Night
So You Bought Dark Souls Remastered — Let’s Talk
Yeah, I know. You’ve heard the memes. “Dark Souls is hard.” “Prepare to die.” And you fire it up, take your first steps into Lordran, and within ten minutes a giant demon with a hammer the size of a truck slams you into the floor like a pancake. You’re not wrong to be frustrated. This game is a special kind of brutal — the kind that makes you question your own intelligence.
But here’s the truth nobody puts on the back of the box: Dark Souls is fair. Painfully, beautifully fair. Every death is your fault. Every trap was telegraphed. Every boss has a pattern you can learn. It’s not about being a god-tier gamer. It’s about patience, observation, and not being too proud to run past a giant skeleton and come back later.
I’ve sunk about 400 hours into this game across different characters. I’ve beaten it with a broken sword hilt because I’m an idiot with too much time. I’ve also died to the Taurus Demon more times than I care to admit — and he’s literally the second boss. This guide is the stuff I wish I’d known before my first playthrough. No fluff. No “you must do this” gatekeeping. Just real advice from someone who’s been where you are.
One thing that annoys me about the community: some veterans act like you’re not a real fan unless you beat the game naked at level 1. Ignore those people. Play how you want. Use a shield. Use magic. Summon help. The game gives you those tools for a reason. Anyone who says you’re “cheating” by using them is missing the point.
Why This Game Makes You Want to Throw Your Controller
Let’s get specific about what’s actually wrecking your runs. Because generic “get good” advice is useless. Here are the three biggest pain points I see new players hit, and how to fix them right now.
- First real boss: the Asylum Demon. That big fat guy in the tutorial area. Most people try to fight him with the broken sword hilt and die instantly. Here’s the fix: run past him to the left, go through the door, and grab the real weapon from the corpse. Then come back and wail on him. The game literally expects you to do this. It’s not cowardice, it’s reading the room.
- Running out of Estus Flasks. You start with maybe three sips of health. That’s nothing. The game doesn’t tell you that you can kindle bonfires to get 10 Estus from one rest. How? Be human (use a Humanity item at the bonfire), then reverse hollowing, then kindle. This single mechanic turns the game from “die to every hallway” to “actually survive between bonfires.”
- Getting lost and wasting souls. You hoard 5,000 souls, die to some rats, and then die again on the way back and lose them all. Every new player does this. The trick: if you have a lot of souls, spend them immediately on leveling up or buying items. Don’t hold them. The only thing worse than dying is dying twice in a row before you can retrieve them.
Another huge one: the parry timing feels awful at first. But it’s not random. You press L2 the moment the enemy’s hand starts moving forward, not when the weapon touches you. Practice on the hollow soldiers at the Undead Burg bonfire for five minutes. I promise it clicks. Once it does, you can parry a black knight and feel like a god.
Hard-earned pro tip nobody tells you: The Resistance stat is a trap. Do not put a single point into it. It increases poison and bleed resist, but the numbers are so small you're wasting souls. Level Vitality for health and Endurance for stamina. I fell for this on my first character and had a miserable time. Don't be me.
First Steps: What I Wish Someone Drilled Into My Head
Alright, you’ve made it past the Asylum Demon. Now you’re in Firelink Shrine, looking at a bunch of paths, and you have no idea where to go. That’s normal. Let me save you from the biggest early game traps.
Path 1: The graveyard. You see skeletons. You think “easy skeletons, farming time.” Wrong. Those skeletons resurrect unless you kill the necromancer behind them. And the giant skeletons in the catacombs will one-shot you at low level. Do not go this way first. I did. I spent three hours dying to those bastards before I realized I was supposed to go somewhere else.
Path 2: The New Londo Ruins. Ghosts that phase through walls and hit you through the floor. You can’t even hurt them without a special item (Transient Curse). Hard pass for a beginner. Come back later.
Correct path: The aqueduct at the top of the hill near Firelink. It leads to the Undead Burg, which is the first real zone. You fight human-sized enemies, learn the basics, and find the Taurus Demon. That’s your goal. Follow the stairs up past the well, talk to the crestfallen knight (he gives you good lore but bad advice about going to the catacombs), and climb the aqueduct ladder.
Once you’re in the Burg, here’s what to do immediately:
- Buy the Repair Box and Smithbox from the merchant. The merchant is on the bridge with the firebomb throwers. These let you repair and upgrade weapons at bonfires. Without them, you’ll break your gear halfway through a zone and be stuck punching enemies.
- Find the Claymore. It’s on the bridge near the Hellkite Drake (the red dragon that breathes fire). Wait for the dragon to torch the hollows, then sprint onto the bridge and grab it from the middle. The Claymore has a great moveset — wide swings and a thrust — and carries you through the whole game. I’ve beaten the final boss with it at +15.
- Level up your weapon before your character. A +5 weapon is worth more than 20 levels of Strength. Andre the Blacksmith (in the Undead Parish) sells Titanite Shards for cheap. Farm souls from the Balder Knights or the hollows outside his door and get that Claymore or Longsword to +5 as fast as possible. It’s night and day.
Oh, and one more thing: don’t kill the merchant in the Burg. He sells the Short Bow and arrows, which are lifesavers for pulling enemies one at a time. I killed him on my first playthrough because I wanted his weapon, and I regretted it for ten hours. Punching a pack of dogs without a bow is not fun.
Expert Tricks That Saved My Ass (And Will Save Yours)
These are the things you only learn after 100 hours of trial and error. Some of them feel like cheating, but they’re just smart play.
- The Zweihander is a beginner’s best friend. Yeah, it’s heavy and slow, but it stunlocks almost every normal enemy in the game. You find it in the graveyard (the one I told you to avoid). Grab it, two-hand it, and watch even the big armored knights flinch with every swing. Pump some Endurance so you can swing it twice without running out of stamina.
- Use the environment against enemies. There’s a bridge in the Undead Parish with a boulder trap. Lure the hollow soldiers onto it and watch them get flattened. The Taurus Demon has a ladder in his arena. Climb it, drop down with a plunging attack, and take half his health in one hit. The game rewards you for not just tanking and spamming.
- Poison is a legit strategy for tough areas. The Blighttown swamp is a nightmare, but you can poison the giant mosquitoes with a bow and watch them die slowly. For the Capra Demon (the boss that kills you in 3 seconds with his dogs), throw a dung pie at yourself to get toxic. It sounds insane, but toxic damage ticks fast and the Capra Demon doesn’t have poison resistance. I cheesed him this way after dying 15 times. No shame.
- Backstabs are better than parries in crowds. Circle around an enemy, drop your shield, and press R1 behind them. It’s safer than trying to parry three enemies at once. The invincibility frames on the backstab animation let you phase through attacks. Abuse this.
- The Flaming Halberd from the first black knight is a god-tier early weapon. In the Undead Parish, near the top of the tower, there’s a black knight with a halberd. Kill him (or lure him off a ledge) and he might drop his weapon. It has 220 base damage and scales decently. I used it until I got the Claymore to +10. If he doesn’t drop it, reload the area and try again — but only if you’re patient. It’s not required.
One more niche trick: the Gold Pine Resin. You find it in the Undead Burg (behind a locked door requiring the basement key). It adds lightning damage to your weapon for a minute. The Taurus Demon is weak to lightning. One resin and you’ll kill him in 6-7 hits. The Gaping Dragon is also weak to it. Save these items for bosses, not regular mobs.
The Dumb Ways I Died So You Don’t Have To
I’ve made every mistake. Here’s a list of the most common ones with specific fixes.
- Mistake: Attacking NPCs. You hit an NPC by accident, and now they’re hostile. You can’t un-hostile them unless you go to the bell tower in the Undead Parish and pay a shitload of souls to Oswald the Pardoner. Better plan: put your weapon away when near NPCs. Sheathe it by holding triangle/Y. I attacked the Crestfallen Merchant (the one in the Parish) by accident and had to kill him. Lost all his spells forever.
- Mistake: Fat rolling. You equip a huge sword, a greatshield, and heavy armor, and suddenly your rolls take a full second and leave you wide open. This is called “fat rolling.” The fix: keep your equip load under 70% of your max. Under 50% gives you medium roll. Under 25% gives you fast roll with more invincibility frames. I try to stay under 50% until I’m comfortable with the game. Dump points into Endurance if you want to wear heavier gear.
- Mistake: Ignoring the bonefire in the Depths. The Depths is a sewer full of slimes and giants rats. There’s a hidden bonfire behind a wall you need to roll into (near the area with the butcher and the hanging corpses). If you don’t find it, you run from the depths entrance all the way to the Gaping Dragon, which is a nightmare. Look for walls that seem different — slightly different texture or a gap. Hit them or roll into them.
- Mistake: Using boss souls as consumables. Every boss drops a soul that looks like an item. Do not “use” it from your inventory for 2000 souls. Instead, hold onto them until you meet the blacksmith in the catacombs (or the giant blacksmith in Anor Londo), and they can be crafted into boss weapons. The Soul of the Moonlight Butterfly makes a fantastic spear. The Soul of Ornstein makes a lightning spear. I used the Butterfly soul for 2000 souls and regretted it for the rest of the playthrough.
- Mistake: Dying to the Capra Demon’s dogs. This boss is infamous because you walk into a tiny room, get hit by two dogs, and then the Capra Demon smashes you before you can roll. The fix: run up the stairs to your right as soon as you enter. Kill the dogs on the stairs (they can’t hit you well there). Then drop down and fight the Capra Demon one-on-one. Also, use the Wolf Ring (found in the Darkroot Garden) for extra poise so the dogs don’t stunlock you.
Another mistake I see constantly: not leveling Vitality early. You want to do big damage, so you pump Strength or Dexterity to 30. Then you have 400 HP and get one-shot by the Bell Gargoyles. Get Vitality to 20 as soon as you can. Damage stats only matter if you’re alive to use them. Trust me, I learned this the hard way when I fought Ornstein and Smough with 12 Vitality and got deleted by Ornstein’s charge attack.
Quick Answers to Stuff That’ll Keep You Up at Night
Q: Which class should I pick for a first playthrough?
A: Pyromancer. You start at a low level (for easier matchmaking if you co-op), have good stats, and your starting weapon is solid. Plus you get a fire spell that deals decent damage early. But honestly, every class is viable. Just don’t start as Thief unless you know what you’re doing — the starting gear is weak.
Q: What’s the best starting gift?
A: The Master Key. It opens doors all over the game, letting you skip areas and access shortcuts. It’s borderline overpowered. If you don’t pick it, you’ll need to buy the key to the Depths later. The only downside: it can let you wander into high-level zones by accident. But that’s a learning experience. I’d still take it.
Q: How do I summon help for bosses?
A: You need to be in human form (use a Humanity item at a bonfire and reverse hollowing). Then look for white summon signs on the ground near the boss fog. You can also be summoned by others to help them — you get souls and humanity for free. Don’t be shy about summoning. The game was designed for it.
Q: I keep dying in Blighttown. Help.
A: The Spider Shield blocks most poison buildup. You find it in the Depths near the giant rat. Also, get the Rusty Iron Ring from the Undead Asylum (return to the first area via the crow in Firelink) — it lets you walk through the swamp water faster. Otherwise, stock up on Purple Moss Clumps and use the shortcut from the Valley of Drakes to skip most of Blighttown. Look up the shortcut on YouTube, it’s legit.
Q: Should I kill the Undead Merchant for his Uchigatana?
A: If you want a katana build, yes. But wait until you’ve bought everything useful from him first (the bow, arrows, and the Residence Key). Then kill him for the katana. Otherwise, you lock yourself out of those items. Also, the Uchigatana is a Dexterity weapon, so don’t grab it if you’re doing Strength.
Q: What’s the deal with the dragon on the bridge?
A: The Hellkite Drake. You can’t kill it easily at low level. Just sprint past it to the bonfire under the bridge. Later, you can cheese it with a bow from the stairs below (shoot its tail 50 times to get the Drake Sword — but the Drake Sword is a noob trap, it doesn’t scale well. Use the Claymore instead). Or ignore it entirely. The area behind it leads to the Undead Parish, which you’ll reach from a different path anyway.
Q: I’m stuck on Ornstein and Smough. Any tips?
A: These two are the wall that stops most players. I’ve beaten them solo and with summons. Best advice: kill Ornstein first (he’s faster and harder to separate), then fight Super Smough (he’s slow, just roll toward him and attack after his butt slam). Use the pillars to separate them. Summon Solaire (his sign is by the silver knight archers) — he’s a great distraction. Also, lightning damage is bad against Ornstein (he’s strong against it), so use a fire weapon or the Crystal Halberd you found earlier.
Sign in to post a comment.
Sign in with GitHub to join the discussion.
💬 Comments
What players are saying:
Finally, a guide that tells you to ignore Resistance. I wasted 15 levels on that before my buddy told me. The Zweihander tip saved my Capra Demon run, I two-handed it and pancaked those dogs. Good stuff.
Disagree on the Master Key. It lets you skip too much content and you end up underlevelled. Better to take the Tiny Being’s Ring for the extra health. Otherwise solid advice, especially the Claymore recommendation. That sword is life.
The poison cheese for Capra Demon is genius. I tried it last night and it worked. Felt dirty but after 12 deaths I don't care. Also, the part about fat rolling made me check my equip load — I was at 68% thinking I was fine. Swapped to lighter boots and immediately survived Blighttown. Thanks man.