Don't Starve Together: Beginner's Guide & Best Tips - Game Guide

Introduction — why this game owns (and hates you)

Look, I’ve got like 900 hours in Don’t Starve Together. I’ve lost worlds to stupid stuff — like walking into a Beefalo herd during mating season because I wasn’t paying attention, or forgetting to craft an umbrella and getting struck by lightning while holding my only stack of gunpowder. This game will punish you for breathing wrong. And I love it.

What makes DST special? It’s not just survival — it’s survival with a cruel sense of humor. The game gives you a world that’s beautiful, hand-drawn, and legitimately terrifying. You’ll spend 40 minutes building a perfect base, then Deerclops shows up on day 30 and deletes half of it. And you’ll laugh. Or cry. Mostly both.

I started playing solo and got wrecked by basic night monsters for my first 10 runs. Don’t be me. This guide is the stuff I wish someone screamed at me while I was panicking in the dark. No fluff, no corporate garbage — just real advice from someone who’s starved, frozen, and exploded more times than I can count.

Getting Started / First Steps — what I wish I knew

When you spawn in, the world is generated fresh. That’s both a blessing and a curse. Here’s your actual starting checklist — not the game’s tutorial that tells you to “find food.”

  • Day 1-2: Gather 20 grass, 20 twigs, and 5 flint. Right now. Don’t wander. You need a pickaxe and a shovel immediately. Gold spawns from gravel patches and boulders — mine them before nightfall.
  • Craft a science machine on day 2. Not day 5. Day 2. That unlocks the backpack, log suit, and spear. Without a log suit, one hit from a spider will take half your health. I learned this the hard way — full hoard of meat, zero armor, dead at dusk.
  • Make a torch before night. Yeah, you know this. But do it at 0:30 of the day cycle, not 0:10. You’ll want that extra minute to run to a tree line. Torches burn out in about 2 minutes — craft two your first night.
  • Don’t build a base on day 1. Seriously. Spend your first 3-4 days exploring the map edge. You need to know where the biomes are — especially the swamp (reeds), the desert (gold/papyrus), and the pig king. If you settle in a bad spot (like too close to spiders), you’ll be rebuilding every season.
  • Food pyramid: berries, carrots, then meat. Berries spoil in 6 days. Carrots in 10. Meat in 3-4. Cook meat on a fire before eating it — raw meat gives +1 HP but -5 sanity. Cooked gives +8 HP with no sanity hit. That’s a 700% difference.
PRO TIP: On day 1, hammer down any pig houses you find near spawn. You get two cut stone and two boards per house. That’s enough to build a science machine and a fire pit by day 2. Pigs respawn from the houses anyway, so you’re not losing anything — just resetting the timer. I do this every run and it saves me 10 minutes of mining.

Core Mechanics & Progression — how the game actually works

The game has three bars: hunger, health, sanity. You already know that. But here’s how they actually interact:

  • Sanity drops in the dark. Below 40 points, you start seeing shadow creatures — they attack. But here’s the secret: you can kill them for nightmare fuel. Late-game, you want to deliberately tank your sanity to farm these guys. Early-game, keep a garland (12 flowers) on your head — +1.3 sanity/min. It’s free and stops the early game insanity spiral.
  • Health regen is slow. Natural regen is only 1 HP per minute. Don’t rely on it. Cooked green mushrooms (from the swamp) give +15 health but -15 sanity. Pair them with a cooked cactus (desert) for a net positive. I’ve survived Day 35 spider attacks with this combo.
  • Seasons: Autumn is safe. Winter hits on day 21 (or 22, depending on world settings). Cold damage starts at -1 HP per 2 seconds without a heat source. Build a thermal stone before winter — it holds heat for about 5 minutes. Drop it near a campfire to recharge. Don’t let it freeze — thermal stones have durability, and a frozen one is useless.
  • Beefalo are your friends (until mating season). They’re passive during autumn. During winter, they’ll attack if you get close while they’re in heat. The rule: if you see red butts, you run. I lost a full inventory of logs to this once.
  • The shadow manipulator is your goall post. This structure unlocks the endgame (ancient stuff, ice flingomatics, the shadow portal). It costs 7 gold, 3 purple gems, and a ruined table. Rush this by day 40 if you’re solo. In multiplayer, aim for day 30. Without it, you’re stuck with basic gear and the bosses will eat you.

Expert Tips & Tricks — the stuff you learn at hour 500

Alright, this is where the distance between “surviving” and “thriving” gets real. These aren’t in any guide from 2019.

  • Bird cages are OP. Catch a bird with a trap, build a cage (30 silk, 30 twigs, 6 gold). Feed it cooked meat — it turns the meat into eggs. Eggs last 10 days and can be cooked into bacon and eggs (+20 hunger, +15 health). This is infinite food if you’re near a spider nest. I’ve kept entire teams fed with one bird cage and three spider nests.
  • Ice flingomatics cancel summer wildfires. Summer heat can spontaneously set your base on fire starting around day 35. The flingomatic (2 gears, 1 electric doodad, 3 boards) will extinguish fires in a radius. But here’s the trick: place it exactly 5 tiles from your walls. Too close and it’ll extinguish your campfire too. I learned that one while freezing to death at night.
  • Tooth traps are the best early boss killer. Don’t bother with armor against Deerclops. Instead, lay down 15-20 tooth traps (from hound teeth) in a rectangle. Lead the boss through them — each trap does 60 damage. Deerclops has 2000 HP. That’s about 34 traps. I’ve killed him with zero armor this way. Just make sure the traps are placed on turf, not on roads (they don’t activate properly on roads).
  • Wortox is the king of travel. If you’re playing as Wortox, you can use soul hop to teleport over gaps. Combine with a lazy explorer (from the ruins, costs 9 gears, 2 purple gems) and you can cross the entire map in 30 seconds. Most people sleep on this — I use it to farm reeds in swamps without getting killed by tentacles.
  • Bearger can be farmed for infinite logs. Bearger smashes trees when he’s idle. Lure him to a forest — he’ll destroy 50+ trees in 2 minutes. Collect the logs. Then kite him into a desert with cacti for extra damage. Or just lead him to a swamp — the tentacles and Bearger will fight each other, and you get both loot.

Advanced — when you stop dying to darkness

Okay, you’ve survived a year. Now what? Here’s the real endgame loop that most players never touch:

  • The ruins are for gear, not exploration. The labyrinth in the caves has ancient ruins with broken clockworks and nightmare fuel. The priority is ancient science station (for deconstruction staffs and construction amulets) and the green gem for the ruination table. I’ve wasted trips getting hooves and gems — the real prize is the thulecite crown (+20 sanity/min, blocks 2 hits). Rush it.
  • Boss farming rotation: Moose/Goose in spring (drop a feather that gives +50 sanity when worn), Antlion in summer (drop the luxury fan, which stops wildfires for 2 days), Bee Queen in autumn (drop royal jelly for bundling wrap — infinite storage for food). If you’re not doing this rotation, you’re leaving resources on the table. I once skipped Bee Queen and regretted it when I had stacks of meat spoiling.
  • Shadow chess pieces are beef gates. The shadow pieces (rook, knight, bishop) spawn from the atrium after you kill the Fuelweaver. They drop dark fragments that make the best armor in the game — the bone armor (absorbs 90% damage, lasts 660 hp). Don’t fight them with melee — use ranged weapons (blow darts) and kite. I learned that after getting two-shotted by a rook on day 200.
  • Time efficiency is the real meta. After 200 hours, I realized the game isn’t about surviving — it’s about minimizing time waste. Don’t walk back to base to cook food. Build a crock pot near your mining area. Don’t farm grass manually — let the grass gecko grow naturally. The meta is automation: farms, bee boxes, and bird cages reduce your daily chores from 15 minutes to 2. That leaves time for boss killing and exploration.

Common Mistakes to Avoid — what got me killed

I’ve died to every stupid thing in this game. Here’s what not to do — so you can learn without the corpse pile.

  • Don’t build a base in the middle of a forest. Tree guards spawn when you chop too many trees. They’ll smash your base. Always chop trees at least 20 tiles from your base. I lost a fully built base with 3 fridges to a tree guard on day 60. Never again.
  • Don’t eat raw meat (I know, I keep saying this). But here’s a specific: don’t eat monster meat even cooked. It gives 20 hunger but drops sanity by 20 and health by 3. You’ll end up with shadow creatures AND hunger issues. Cooked monster meat goes into a crock pot — one monster meat + three berries = meatballs (+62 hunger, +3 health). You’re welcome.
  • Don’t mess with hounds without armor. Hounds attack every 10-12 days. Without a log suit, a hound pack of 4 will stunlock you. I died in a hound wave because I forgot armor — took 12 hits in 6 seconds. Always have a football helmet (from pig king) or log suit in your inventory by day 10.
  • Don’t stand near Beefalo during mating season. They’ll aggro you from 10 tiles away. If you need to cross their biome, do it at dawn when they’re less active. Or use a beefalo hat (you need to kill one for the horn) — it makes them neutral. I’ve lost entire beefalo herds to this mistake because I accidentally triggered a stampede.
  • Don’t underestimate sanity. Low sanity spawns nightmare creatures that can kill you even while you sleep. I used to ignore sanity as a “secondary stat” until I got kited by a terrorbeak and a group of shadow hands while trying to cook dinner. Keep green caps (cooked), jerky (dried meat), or a top hat (+2 sanity/min) in your main inventory. Silk hats work too.

FAQ — stuff I actually get asked by new players

Q: What character should I start with?
A: Wilson is the safest. No downsides, good stats. But if you want to cheat, use Wendy — her ghost sister Abigail deals 15 damage per second and can clear spider nests for you. Just keep Abigail alive (she dies in 2 hits from a tree guard). Wolfgang is great for damage (2x on full hunger) but his hunger drain is brutal for beginners. Don’t touch Wes until you’ve survived 200 days — he’s a challenge character and you will starve.

Q: How do I find the ruins?
A: There’s no map marker. The caves have randomly generated tunnels. The ruins are always a third layer — you’ll find a second cave entrance inside the first cave. Bring a miner hat (lantern + straw hat) for light, and at least 20 planks to bridge gaps. I’ve used the lazy explorer (teleport staff from ruins chests) to skip half the tunnels. Or just use the terraria-like trick: follow the broken clockwork path — they always lead to the ancient atrium.

Q: When do the seasons change?
A: Day 21 for winter (first change). Day 36 for spring. Day 56 for summer. Day 70 for fall again (if you survive). Keep a thermal stone in your pack at all times — it adapts to temperature. Pro tip: you can freeze thermal stones in summer by putting them in a fridge for 2 seconds. That gives you a “cold pack” that extends summer survivability by 30%.

Q: What’s the best weapon?
A: The dark sword (from the ruins). Deals 68 damage per hit. Costs 5 nightmare fuel and 1 living log. It’s fragile (100 hits) but it’s the highest DPS until you get the dart gun (tranq darts from the pan flute). For early game, the spear (34 damage) is fine — just always carry two because they break. I’ve seen people use the ham bat (from pig king and meat) — does 60 damage fresh but decays over 3 days. Use it only for boss fights.

Q: How do I revive my friend?
A: Use a tell tale heart (1 spider silk, 3 grass, 1 terrorbeak beak). Or build a meat effigy (4 boards, 4 meat, 1 nightmare fuel) on a graveyard — it revives your friend at the cost of -30 max health for a few days. The best way? Life giving amulet (1 purple gem, 3 gold, 1 nightmare fuel) — you can carry it and auto-revive when you die. I always carry one in my backpack during boss fights. Share it with your team — it’s a game changer.

Q: Is the game better solo or multiplayer?
A: Multiplayer is more forgiving — one person can farm while another builds. But solo is when you really learn the mechanics. I’d say start solo for your first 20 hours, then jump into a server. Just don’t join a public server and steal someone’s base — that’s how you get banned. Most communities are chill if you ask first. And if you’re solo, use the world generation settings to turn off tree guards and hounds — it’s not cheating, it’s learning. Most people do it at first.

That’s it. Go survive. And remember — if you die to a red hound because you were picking flowers, you’re still a real player. We’ve all been there.