Quick Navigation โ Skip the Fluff
Introduction โ Why This Game Got Its Claws in Me
Yeah, this game can be brutal at first. Let me be straight with you: Enshrouded doesn't care that you're new. It will throw you into a poisonous fog, give you a stick, and basically say "good luck." And I love it for that.
Look, I've been playing survival RPGs since my thumbs bled on early access titles that shall not be named. I came into Enshrouded expecting another generic "craft a bed, fight a wolf, build a box" loop. What I got was a game that actually respects your time โ once you stop fighting it. The building system alone made me tear down my base three times because I realized I could voxel-sculpt the terrain. You can dig into a cliff, carve windows, and build a fortress that actually looks lived-in. No floating cube bases here.
But the combat? That's where the game hides its teeth. It's not Dark Souls hard, but it will punish you for mashing buttons. The Shroud (that green poison fog) isn't just set dressing โ it's a timer that adds real tension. I've had runs where I'm three minutes from death, crawling through a crypt, and I pop out with one health point and a stack of loot that made the whole panic worth it.
What makes this game special is how systems stack on each other. You aren't just grinding levels. You're unlocking upgrades that change how you approach whole areas. Your glider lets you skip entire enemy camps if you're clever. Your grappling hook opens shortcuts that make you feel like a genius. And the Flame Altar system? That's the secret sauce. You can have multiple bases, build fast travel points, and respawn without losing your backpack. It's the least punishing survival game I've played in years โ but it never tells you that up front.
I'm writing this because I spent my first 10 hours making stupid mistakes that cost me hours of progress. You don't have to. Let's fix you up.
Why Players Struggle (Pain Points)
I went through Reddit, the official Discord, and my own saves to find what actually pisses people off. Here are the top issues and exactly how to beat them.
"I keep dying in the Shroud and losing my stuff"
You're not stupid โ the game doesn't explain the Shroud well. Here's the truth: the Shroud timer resets when you go above ground or into a safe zone. That means you can dip into a Shroud area, grab loot, and run back out to reset the clock. Don't try to clear a whole dungeon in one Shroud dive. Bite off chunks. Also, the Shroud Survival skill in the Survivor tree is a trap early on. It looks good, but it only gives you like 15 extra seconds. Instead, craft Shroud Berries โ they pop you 60 seconds of timer instantly. You can find the recipe at the Alchemist after you rescue him. I carry 10 of these at all times past level 8.
"I can't find the next NPC to unlock crafting"
The game expects you to follow the Flame Altar questline, but it's easy to miss. If you're stuck, open your map and look for the golden quest markers near the starting area. The first three NPCs (Alchemist, Blacksmith, Hunter) are all within a 5-minute run of the first Flame Altar. I spent an hour looking for the Farmer because I went west instead of east. She's in a hidden cave behind a waterfall in the Revelwood โ coordinates roughly X: 450, Y: -900. Don't make my mistake.
"I'm wasting resources on bad gear"
This is the one that hurts. The game lets you craft a dozen weapons at tier 1, but most of them are garbage. The Scrap Sword looks cheap, but it has higher base damage than the Rusty Axe and better swing speed. I wasted 30 metal scraps on a hammer before I realized it was literally slower and weaker. Also: don't upgrade your armor until you get the Hunter. Her early leather set gives +15% ranged damage and weighs nothing. The starting cloth armor is a death sentence against poisoned enemies.
"I can't climb anything and fall to my death constantly"
The climbing in this game is janky. It works, but you need to understand the stamina system. Your stamina doesn't regen while you're clinging to a wall. That means you have to find ledges to stand on. Look for the small flat stones on cliff faces โ they're placed specifically as rest spots. Also, the Double Jump skill in the Survivor tree is the best early upgrade. It lets you grab ledges that are just out of reach. I died so many times on the first tower climb before I bought that skill.
"Enemies hit too hard and I can't block"
You can block, but the game doesn't tell you that holding block with a two-handed weapon eats 80% of your stamina per hit. Use a one-handed weapon and shield if you're getting wrecked. The Bone Shield (crafted from bones dropped by wolves) has 45% damage reduction and only costs 8 bones. I used it until level 12. Also, learn to parry. The window is tight โ about 0.3 seconds before the hit lands โ but it staggers enemies and lets you get a free crit. Practice on the boars near the starting area. They telegraph their attacks with a 1-second wind-up.
"I can't figure out my skill tree and feel weak"
You're not alone. The skill tree is basically a web of "pick what sounds fun," but there are traps. The Tank tree starting node gives you +20% armor but reduces your damage by 15%. That's a terrible trade-off for early game. Instead, go Survivor first for the stamina regen and movement speed. Then pick a damage tree based on your weapon. The Battle Mage line is way overrated โ the fire staff does less DPS than a bow until you invest 8 points. I wasted a whole playthrough trying to be a wizard and ended up switch hitting with a spear because the magic scaling is garbage until mid-game.
Getting Started / First Steps
Forget the tutorial. Here's what you actually need to do in the first 2 hours to not hate your life.
- Find the Flame Altar and upgrade it immediately. The first upgrade costs 5 Shroud Roots โ you can find these glowing red plants in the Shroud near your base. Upgrading gives you more height on your Flame (meaning you can build higher) and extends your Shroud timer by 60 seconds. This is your number one priority.
- Build a basic shelter before night. Day one, chop 20 wood, mine 15 stone, and build a 4x4 box with a door. The Campfire inside keeps you warm and lets you cook meat. Night spawns more aggressive enemies and wolves. They will pathfind to you. A door stops them. Trust me.
- Craft a bow and 100 arrows before exploring. The starter bow (makeshift) is weak, but it lets you cheese enemies from ledges. You can kite most early enemies by jumping on rocks. They can't climb. Don't use the melee starter weapon โ the Scrap Sword I mentioned earlier is your go-to. It costs 5 metal scraps from the Scavenger piles near the first ruins.
- Rescue the Alchemist first. He's in a crypt directly east of the starting area. Follow the road until you see a collapsed tower, then go into the basement. He unlocks healing potions and Shroud Berries. Without him, you're handicapping yourself. I tried to skip him and got wrecked in the first dungeon.
- Place your first Flame Altar in a central location. I put mine on the cliff overlooking the first valley. It let me glide down to any early area. Don't put it in a hole โ you'll regret it when you want to expand. The flat plateau near the Ancient Spire is perfect. It's a 3-minute run from the Alchemist and has copper deposits nearby.
Once you have those basics, focus on getting the glider. You need 6 Shroud Spores (from the mushroom enemies in the Shroud) and 10 String (from dismantling cloth scraps or killing spiders). The glider changes everything. You can skip entire biomes by launching from high points. I hit the Revelwood 30% faster because I glided over a canyon that would have taken 15 minutes to walk around.
๐ก Pro Tip From a 200-Hour Veteran
You can cancel your glider mid-air by pressing the interaction key (E on keyboard). This lets you drop onto small ledges or avoid overshooting your landing. Combine it with double jump and you can reach areas that look impossible. There's a hidden chest on the top of the first Ancient Spire that requires this trick โ it holds a Ring of Endurance that gives +20 stamina. Don't leave the starting zone without it.
Expert Tips & Tricks
These are the things I figured out after 50+ hours that I wish I knew from day one. Some of these are borderline exploits, but the game's designed around them.
- The Flamethrower (Fire Staff) does 45 base DPS but ramps to 120 after 3 seconds of continuous fire. Most people tap it and think it's weak. Hold the button down. You'll melt bosses. The trick is to start firing before the enemy aggroes and maintain the stream. It chews through mana, so carry 20 Mana Potions (crafted from Flowers + Water). I killed the first boss in 8 seconds with this method.
- Build a "Sky Bridge" for resources. The game lets you place blocks in midair as long as they're connected to your Flame Altar. You can build wooden ramps straight up into the sky to reach floating islands or resource nodes. I did this to get Flint in the first hour โ there's a node at the top of the world that normally requires level 10 gear. Just bring 200 blocks and a lot of patience. It counts as exploration for the map reveal.
- The Grappling Hook can pull enemies toward you if you aim at their center mass. This is not documented anywhere. If you're on a ledge, you can hook a wolf and it flies into the wall, taking 50% of its health as fall damage. I cleared an entire camp of 8 enemies without swinging my sword once. Works best on medium enemies โ don't try it on bosses, they'll break the rope.
- Stacking healing items with different types stacks the buffs. You can drink a Healing Potion, eat a Grilled Rabbit (+2 health regen for 30 seconds), and use a Bandage (+5 health over 10 seconds) simultaneously. I keep all three hotkeyed for boss fights. It's the difference between surviving with 10 HP and wiping. The Grilled Rabbit recipe is unlocked by the Hunter โ it only requires rabbit meat and salt.
- The "Fortify" skill (Tank tree, second row) gives +25% damage reduction for 15 seconds but costs 40% of your current HP. It's a suicide button if you don't know it's coming. I almost deleted my save because I pressed it in a panic and died. Bind it to a key you won't fat-finger. Or skip it entirely โ the Heal Self spell from the Alchemist is better value.
- Copper and Tin deposits respawn every 2 in-game days. If you mark them on your map, you can loop a farm route. I found three copper nodes north of the first Ancient Spire (X: -200, Y: -300). I run that route every two days and get 60 copper ore in 5 minutes. Don't buy copper from the vendor โ it's a rip-off at 5 coins each.
Common Mistakes to Avoid
These are the things that got me killed, frustrated, or wanting to quit. Learn from my stupidity.
Mistake 1: Ignoring the Altar's Range
The Flame Altar has a limited build area โ about 50 meters in radius. I built my first base on the edge of the circle, then couldn't place walls. The game doesn't show the boundary clearly. You can check it by looking at the ground โ if it's slightly glowing orange, you're in range. If not, move your base closer to the center. You can move the Altar for 10 Resin, but you'll lose any structures further than 10 meters. I had to rebuild my entire forge. Don't be me.
Mistake 2: Hoarding Runes
Runes are the currency for buying skills. I hoarded them until level 15 thinking there was a "big one." There isn't. Spend your Runes as soon as you have 5. The early skills (Double Jump, Wall Jump, Fireball) will save your life. Runes drop frequently from enemies and chests. The only thing you save them for is respecs, which cost 100 Runes at the Alchemist. Even then, you'll make that back in an hour. I'd rather respec three times than die 50 times because I didn't buy stamina skills.
Mistake 3: Fighting Every enemy
You don't have to kill everything. The game does not require you to clear camps except for quest objectives. I spent 2 hours fighting a fortified bandit camp only to realize there was a grappling path around the back that let me loot the chest without a single fight. Look for climbable vines, broken walls, and ledges. Half the game is about finding the sneaky route. The enemies will still be there when you come back.
Mistake 4: Not Using the Scavenger
The Scavenger NPC (found in the first crypt with the Alchemist) lets you break down gear into Runes and mats. I carried around stacks of rusty swords because "I might use them." I didn't. Break down everything you don't equip. It gives you 3-5 Runes per item and returns some materials. This is how I funded my respec. The Scavenger also offers a Rune-to-coins trade that's better than selling to vendors. 10 Runes = 25 coins, vs 5 coins at the general shop. Do the math.
Mistake 5: Building a Giant Base Before You Have Tools
You want to build a castle. I know. I built a three-story mansion in my first game. Then I realized I needed iron nails, glass windows, and reinforced doors that require materials from level 15 zones. My base had no roof and I couldn't afford to finish it. Build small and upgrade. A 4x4 stone box with a bed, a forge, and a crafting station is all you need for the first 20 hours. Expand when you have the resources. Your future self will thank you when you're not freezing because you forgot to seal the walls.
FAQ
Q: Can I play this game completely solo?
Yes, and it scales well. Enemy HP and damage are the same regardless of player count, but the game gives you better loot drops solo (more legendary rolls). I've beaten the first three bosses alone with the tips above. You'll need friends for the Fell Dragon (endgame) unless you're a masochist.
Q: Is there permadeath or loot loss on death?
No. You drop your backpack contents where you die, but you can retrieve it. If you die in the Shroud, the timer pauses for ten seconds so you can grab your stuff. Your gear and skills stay. This is the most forgiving survival game I've played. Use that to take risks.
Q: What's the best weapon type for a beginner?
Spear and shield. Spears have range, good damage (15 base), and a poke attack that interrupts enemy attacks. Shields, as I said, give you survivability. The Copper Spear at level 5 does 22 damage with a 1.2 speed. Compare that to a Scrap Sword (18 damage, 1.0 speed) and you'll see why spears win until you find a good one-hander.
Q: How do I get more inventory space?
There's no bag upgrade, but you can craft a Backpack from leather scraps at the Hunter (unlocks at level 5). It gives +8 inventory slots but reduces your dodge roll distance by 20%. I use it for farming runs and unequip it for bosses. Also, store everything you don't need in chests at your base. The game has unlimited storage if you build enough chests.
Q: Does the Shroud ever go away permanently?
No. It's a core mechanic. But you can clear sections of it temporarily by destroying Shroud Roots (the red crystals). They respawn after 2 in-game days. You can also build Shroud lamps (from the Alchemist) that create a 10-meter safe zone. Place them in high-traffic areas in your base.
Q: I'm stuck on the second boss (the Fell Warden). Any tips?
I was stuck for 3 hours. Here's the trick: he does a ground slam that leaves a poison pool. Don't stay in it โ move to the opposite side of the arena. Use the Fire Staff with the ramp-up technique I mentioned. He has 4500 HP and is weak to fire. Bring 20 healing potions and 5 bandages. If you get hit by the slam, use a Shroud Berry to reset your timer because the poison pool also ticks down your Shroud. Also, there's a grappling point on the ceiling you can use to dodge the charge attack. Jump and hook it. I didn't find it until my tenth try.
Q: What's the best skill for new players?
Double Jump in the Survivor tree. It costs 5 Runes and lets you reach chests, ledges, and escape routes that break the game. I'd pick this over every other skill until you're level 10. Second pick is Wall Climb (also Survivor) โ it lets you scale any flat surface for 3 seconds. Combined, you can bypass half the early game by platforming.
That's it. Go get 'em. The Shroud's not going to clear itself.
๐ฌ Comments
What players are saying:
Great guide! The Enshrouded tips saved me about 5 hours of trial and error. I was stuck on the mid-game boss for ages until I read the combat section here. Really appreciate the honest take on which skills are actually worth investing in.
I've been playing games for 20+ years and this is one of the most useful guides I've come across. No fluff, just straight-to-the-point advice. The FAQ section answered questions I didn't even know I had. Bookmarked for sure.
Solid write-up. Only thing I'd add is that the stealth approach works way better if you invest in the movement skills first. Tried it both ways and rushing the mobility upgrades made the whole playthrough smoother. Otherwise, spot on.
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