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So You Want to Play League of Legends
Alright, you clicked the button. Maybe your friends dragged you in. Maybe you saw the arcane show and thought "that looks cool." Maybe you're just a glutton for punishment. Doesn't matter why you're here. What matters is that you're about to spend the next few weeks feeling like you're the worst player on the planet. And I'm not gonna lie to you โ you probably are. We all were.
I started playing this game back in Season 3. I remember my first game vividly. I picked Annie because the tutorial said she was easy. I didn't know what "last hitting" meant. I didn't know what "vision" meant. I walked into the enemy's jungle at 3 minutes, got jumped by a purple monster with a spear, and died. I typed "???" in chat and my own team told me to uninstall. Welcome to League.
Here's the truth nobody tells you: League is a horrible game for new players. The tutorial is trash. The community is (often) toxic. The skill floor is absurdly high because the game has been out for over a decade. But once you get past that initial wall of confusion, it's one of the most rewarding competitive games ever made. Every game is different. Every mistake teaches you something. Every time you outplay someone, it feels like you solved a puzzle with your bare hands.
This guide isn't going to hold your hand. It's going to tell you exactly what you need to know so you don't spend 50 games wondering why you're getting destroyed. Forget the fancy pro strats you see on YouTube. I'm going to teach you how to stop feeding, how to actually contribute to your team, and how to start having fun instead of rage-queuing. Let's get into it.
Why This Game Makes You Want to Throw Your Monitor
Let me validate your frustration right now. You're not bad at video games. You're playing a game that expects you to know things it never teaches you. That's not your fault. It's Riot's fault for having a tutorial that basically says "click the minions" and then throws you into a pit of wolves.
Here's the big pain points that every new player hits, and why they feel so unfair:
- You have no idea what every champion does. There are 160+ champions in this game. Each one has four abilities, a passive, and sometimes a second form. You're supposed to know what every single one of them does to avoid dying. That's like being dropped into a fighting game and being expected to know every character's frame data. It takes months, minimum.
- Last hitting is boring but mandatory. The most important skill in the game is hitting a minion when it has exactly 1HP left. It's not flashy. It's not fun. But if you miss 10 minions in the first 5 minutes, you're basically giving the enemy a free kill's worth of gold. I spent my first 30 games thinking "I'll just kill the enemy instead." I died. Every time.
- You die and you don't know why. You'll walk into a bush and instantly explode. You'll be at half HP and some guy across the screen will press R and you'll vanish. The game doesn't show you a death recap that makes any sense. It'll say "100% physical damage" and you'll have no idea what that means.
- Your team will blame you. League has a chat system. People use it to tell you that you're garbage, that you should go back to bot games, that your mother should have swallowed you. It's part of the experience. The best thing you can do is /mute all at the start of every game. I'm not joking. Do it.
- You don't know what you're supposed to be doing at any given moment. Laning phase ends, then what? Should you go top? Should you group? Should you take dragon? The game doesn't give you a checklist. You're just standing mid, and then you're dead again.
If any of this sounds familiar, you're normal. Every single person who plays this game went through this. The difference between people who quit and people who get good is that the good players found someone to explain the stuff the game doesn't tell you. That's me, right now.
Your First 10 Games: What to Actually Do
Forget everything you think you know. Forget the champion you saw in the arcane show. Forget the "pro build" your friend recommended. For your first games, you need to pick one of five champions. That's it. Don't browse the roster. Don't try to be clever. Pick from this list:
- Garen (Top lane) โ He has a passive that heals you. He does damage by spinning. He's the training wheels of League. You can't mess up his combo because he doesn't have one.
- Annie (Mid lane) โ She farms with Q, she stuns with passive, she wins fights with R. Simple, effective, teaches you how to manage mana.
- Miss Fortune (Bot lane) โ She does tons of damage with her love tap passive and her ult. You just click on people and win.
- Master Yi (Jungle) โ Don't play jungle yet. You'll get flamed. But if you insist, Master Yi is the only one who makes sense. He presses Q to dodge stuff and right-clicks people to death.
- Blitzcrank (Support) โ You press Q to grab someone. That's it. Your job is to make the enemy's life miserable. It's hilarious.
Your first goal: Get 50 last hits by 10 minutes. That's 5 CS per minute. Go into the practice tool. Pick Garen. Buy Doran's Shield and a Health Potion. Go to top lane. Do not attack the enemy champion. Only hit minions when they're about to die. Do this until you can consistently hit 60 CS at 10 minutes. This is the most important thing you will ever learn in League. I'm dead serious. You can be bad at everything else and if you have good CS, you will win games in low elo.
Your second goal: Stop dying. Here's a rule that will save you thousands of deaths: If you don't know where the enemy jungler is, assume he's in the next bush. If you push your lane past the river, expect to get ganked. If you're below 50% HP and your lane opponent is still there, back off and recall. Dying is the worst thing you can do because it gives the enemy gold AND you lose CS. A death costs you about 300 gold on average, plus the 150-200 gold of minions you miss while respawning. That's a full item the enemy gets for free.
Your third goal: Buy control wards. I'm going to say this again because nobody tells you this: Buy. Control. Wards. Every time you back, if you have 75 gold leftover, buy one. Put it in the river bush. It gives you vision for 5 minutes. Vision lets you see the gank coming. Seeing the gank coming means you don't die. Not dying means you win. It's that simple.
Play Co-op vs AI for your first 10 games. Not against real people. The bots are predictable. They follow patterns. You can learn your champion's buttons without someone screaming at you. When you can beat Intermediate bots with 70+ CS at 15 minutes, you're ready for real players.
๐ HARD-EARNED PRO TIP: Turn off auto-attack in the settings. Go to Game โ Auto-Attack โ Off. When you're in a bush and an enemy walks by, your champion will NOT automatically run out and attack them, revealing your position. I learned this after 200 games of wondering why my stealth ambushes kept failing. It's a default setting that ruins you. Turn it off immediately.
The Stuff That Separates Gold from Iron
Once you've got the basics down โ you can CS, you stop dying to obvious ganks, you know what your champion does โ it's time to learn the actual game. This is where 90% of players get stuck. They know how to press buttons, but they don't know why they're pressing them.
Tip 1: Learn wave management. This is the single biggest skill gap in lower ranks. You don't just randomly hit minions. You control them. Here's the three states:
- Freezing: You let the enemy minions push into you. You only last hit. The wave stays near your tower. This is safe and lets your jungler come gank. To freeze, you need to have 4 more enemy minions alive than yours. If you see that, leave them alone.
- Slow pushing: You kill the enemy's ranged minions first, then only last hit the melees. Your wave slowly builds up into a massive group. When it crashes into the enemy tower, you have 30 seconds to do something else (roam, take dragon, recall) while they clean it up.
- Hard pushing: You spam all your abilities on the wave. This is what you do when the enemy recalls or dies. You shove the wave into their tower so they miss CS. Do this, then back immediately.
Most players in Silver never manage waves. They just perma-shove and wonder why they get ganked. If you learn to freeze, you'll win lane without even fighting.
Tip 2: The 30-second rule. After you kill your lane opponent, you have 30 seconds before they respawn and walk back to lane. Here's what you do in order: 1) Shove the wave into their tower. 2) Place a ward in the enemy jungle. 3) Recall and buy. 4) Walk back. If you do this every time, you will be 10-15 CS and 1 level ahead by 15 minutes. That's a massive advantage.
Tip 3: Respect the level 2 and level 3 spikes. When you hit level 2 before the enemy (it takes the first wave + 3 melee minions from the second wave), you have a 10-second window where you have 2 abilities and they have 1. If you're playing a champion like Darius or LeBlanc, you go HAM here. If you're playing something weak early like Kayle, you back off. Know which side you're on.
Tip 4: Itemization matters more than you think. Don't just follow [u.gg](https://u.gg) builds blindly. Understand why you build things. If the enemy has healing (Soraka, Vladimir, Swain), you buy Oblivion Orb (800 gold) or Executioner's Calling. If they have a fed assassin, you buy Zhonya's Hourglass or Guardian Angel. The difference between building right and building what a website told you is the difference between winning and losing. This mechanic is similar to deciding when to stack resistances in our Dark Souls guide โ it's about reading the situation, not following a script.
Tip 5: The one thing nobody practices. Clicking the minimap. You should be looking at your minimap every 5 seconds. Not exaggerating. Every 5 seconds, glance at it. See where the enemy jungler was last spotted. If you see him gank bot, you know top is safe to push. If you see him top and you're mid, you know the river is clear. This one habit will carry you farther than any mechanics. I bind my "center camera on champion" key to Space so I can spam it while looking at the map.
The Mistakes That Keep You Stuck in Elo Hell
I've coached a lot of friends. I've watched them make the same mistakes over and over. Here's the ones that keep you in Bronze and Silver forever.
Mistake 1: Chasing for kills. You see a low HP enemy. You flash after him. You run through the enemy jungle. You chase him for 20 seconds. You get turned on by his team and you die. You just gave up 300 gold for nothing. The kill is worth 300g. The 3 waves of minions you missed are worth 375g. You literally lost gold by chasing. If you can't secure the kill in 2 auto attacks of walking distance, let him go. Take the tower instead. Towers are permanent. Kills are temporary.
Mistake 2: Not respecting the tower's damage. You're level 3. You dive the enemy under their tower. You take 3 tower shots and die. Each tower shot hits harder than most champion abilities early game. Rule of thumb: if you're below 70% HP, do not dive. If you're not 100% sure you can kill them and get out, don't dive. I have lost count of how many games I threw by diving and giving the enemy a shutdown.
Mistake 3: Fighting when you're behind. The enemy is 2/0. You're 0/2. You're a level down. You have half the CS. And you think "this time I'll win the 1v1." You won't. You're statistically going to lose that fight 90% of the time. If you're behind, you don't fight. You farm. You wait for your jungler. You let the enemy push so you can farm under tower. This is similar to what we discuss in our StarCraft 2 guide about knowing when to turtle โ sometimes the winning move is to do nothing and let the opponent make a mistake.
Mistake 4: Ignoring objectives. You got a triple kill bot. Your team is alive. Instead of taking the dragon or the first tower or the herald, you recall and buy an item. You just wasted the best opportunity of the game. After every teamfight win, ask yourself: "What can we take?" The answer is always an objective. Baron, dragon, tower, or at least an enemy jungle camp. Something. Never just recall after a won fight.
Mistake 5: Tilt queueing. You lost a game. You're mad. You queue up again immediately. You play worse. You lose again. Now you're really mad. You queue again. You lose again. That's three losses in a row. Stop. After two losses in a row, take a 15-minute break. Walk around. Drink water. Watch a funny video. Come back fresh. Your ranked LP will thank you. This is a mental game more than a mechanical one.
Questions You're Too Scared to Ask
Q: How do I know which role to play?
Try each role for 5 games. Pay attention to which one feels natural. If you like being in the middle of the fight and doing damage, play Mid or ADC. If you like being a big unkillable wall, play Top. If you like controlling the map and ganking, play Jungle. If you like making the enemy miserable and letting your carry do the work, play Support. Most new players find Top or Support the easiest because they're isolated from the chaos of mid and jungle.
Q: Why do I keep losing even when I win lane?
Because you're not transferring your lead to the rest of the map. You killed your laner 3 times. Great. Now what? If you just stay top and keep killing him, you're not helping your team. After you get your tower, rotate mid. Take your top pressure and shove it into mid lane. Help your mid laner get their tower. Then go bot. Then take dragon. A lead for you should be a lead for your whole team.
Q: How do I deal with toxic teammates?
/mute all at the start of the game. Do it in champion select if you want. You don't need to see what they're typing. Pings are usually enough. If someone spam-pings you, mute their pings too (hold tab, click the speaker icon next to their name). There is zero penalty for muting everyone. There is a penalty for typing back and getting banned. Protect your mental health.
Q: What rank should I aim for as a new player?
Don't aim for a rank. Aim for improvement. Set small goals: "I will get 7 CS per minute this game." "I will die less than 3 times." "I will place 10 wards." If you do that consistently, you'll land in Gold within a season. Most players are Silver and Bronze. Getting to Gold puts you in the top 30% of players. That's solid for someone who just started.
Q: Is it too late to start League? The game is 15 years old.
No. It's never too late. The playerbase is huge. There are millions of new players every year. The matchmaking system will put you with people at your skill level after about 20 games. You won't be facing Faker in his prime. You'll be facing other people who just learned what a ward does. You'll be fine.
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๐ฌ Comments
What players are saying:
I've been playing for two weeks and I wish I read this before my first ranked game. I was that guy chasing kills every time. The part about missing 3 waves of minions being worth more than a kill finally made me understand why my CS was trash. The auto-attack tip saved my life. Turned it off and immediately stopped facechecking bushes. 10/10 guide.
Decent advice for true beginners but I think you're too harsh on the tutorial. It's not great but it's better than nothing. That said, the wave management section is legit. I've been playing for 3 years and I still didn't know the exact kill count for freezing (4 more enemy minions). Going to test that tonight. Also +1 for the Dark Souls link, that's a good comparison for itemization.
Finally a guide that doesn't tell me to "just have fun" while I'm getting 0/10'd by a Darius. The 30-second rule after a kill is something my coach never explained. I always just backed immediately and wondered why I was losing my lead. I'm going to force myself to shove and ward before recalling from now on. Tilt queueing section hit too close to home. Got three losses in a row last night. Thanks for the wake up call.