Jump to:
- Intro â Why This Game Kicks Your Ass (And Why Youâll Love It)
- Why Players Struggle â The Real Pain Points
- Getting Started / First Steps â What You Actually Need Day One
- Expert Tips & Tricks â The Stuff That Separates Veterans from Corpses
- Common Mistakes to Avoid â What Got Me Killed (Probably Twice as Fast)
- FAQ
I Died So You Don't Have To â My Honest Take on Sons of Valhalla
Iâve been playing this game since the first public beta, and Iâm still salty about my first run. I loaded in, picked the big axe, thought I was a god, and got absolutely wrecked by the first real camp because I didnât understand stamina or shield positioning. I spent my first three runs trying to stack poison on the second boss and got destroyed EVERY TIME. That boss doesnât give a damn about poison. Youâll learn that the hard way, like I did.
Sons of Valhalla is not a hack-and-slash. Itâs a slow, methodical, punishing combat puzzle where every swing matters and one misstep means youâre staring at a loading screen. The art is gorgeous â those Viking sunsets hit different â but the game will not hold your hand. It expects you to figure out its language. Iâm writing this because the tutorial is a half-assed whisper and the forums are full of guys talking about âfootworkâ like theyâre fencing. You donât need fencing. You need the real shit.
This guide is for the person who just bought the game, spent two hours in the first zone, and is wondering if they wasted forty bucks. You didnât. But you are missing about a dozen things the game never tells you. Iâm going to fix that.
Why Players Struggle â Real Frustrations Head-On
Letâs be real. This game has a learning curve that feels like a brick wall. Hereâs exactly why youâre dying:
- Stamina is the real final boss. You think you have enough. You donât. The game runs on a brutal stamina economy. Swinging a heavy axe twice and rolling once depletes your entire bar. That third enemy you didnât account for? Youâre dead because you canât block.
- The block and parry timing is tighter than a tick. The window for a perfect parry is about 12 frames at 60 FPS. Thatâs half a quarter of a second. Miss it, and you eat the full hit. The game doesnât tell you that some attacks are unblockable until the wind-up is halfway done.
- Positioning matters more than any gear. I see so many players trying to face-tank three enemies at once. This game punishes greed. If you're not constantly mindful of your back against a wall or an obstacle, you will get flanked and stun-locked to death in about four seconds.
- The ârecommendedâ weapons are traps. The starting loadout feels okay, but the game gives you a broadsword thatâs far slower than it looks. I spent my first day thinking all weapons were slow. Turns out, the short sword and fast shield combo is a secret âeasy modeâ that the game doesnât advertise.
- Farming feels pointless until you understand the breakpoints. You can grind for an hour for a leather upgrade, but if you donât know which armor slot scales with your build, youâre wasting time. The gameâs crafting UI is garbage for explaining this.
The biggest pain point, though, is the lack of feedback. When you die, you rarely know why. Was it your positioning? Your stamina? A missed parry? The game just says âyou died,â and thatâs it. So Iâll tell you the real secret: 90% of deaths in this game come from running out of stamina while trying to block a heavy attack you shouldâve dodged. Thatâs it. Thatâs the game.
Getting Started / First Steps â What You Actually Need Day One
Forget the story for a second. Forget the pretty environments. You need to survive the first three hours. Here is exactly what to do:
1. Rebind Your Dodge. The default dodge is on Space, which is fine, but the roll (double-tap) is mapped to the same key and itâs clunky. I rebound it to Shift for dodge and Space for jump/roll. It saves your life in tight corridors. Do it now.
2. Pick the âRaiderâ Starting Kit (Short Sword + Round Shield). Ignore the big two-hander. The short sword swings faster, costs less stamina, and the light attack combo can interrupt most basic enemy attacks. The round shield has a slightly wider parry window than the kite shield. Itâs measurable â about 4 frames extra. Thatâs huge when youâre learning.
3. Master the âTwo-Tapâ Parry. You donât need perfect parries yet. The game has a mechanic where tapping block twice in quick succession gives you a sloppy parry that still staggers most humanoid enemies. It costs a little extra stamina, but itâs forgiving. Practice this on the first campâs shield guys. Once you can do it without thinking, move on to perfect parries.
4. Never Fight More Than Two Enemies at Once. Lure enemies out with a thrown weapon or a quick arrow. The game doesnât explain it, but throwing your axe at the edge of a groupâs aggro range pulls one enemy. Do this constantly. I canât stress this enough. The combat system is not designed for crowd control. You will get surrounded and die.
5. Upgrade Your Stamina First. I know. The big health pool looks tempting. But a larger stamina bar lets you block, dodge, and attack more. Itâs the difference between dying to a simple wolf pack and clearing the first fort. Rush the Stamina Boon at the first campfire you find. Everything else comes second.
6. Learn the âBlock-Cancel.â If you start a heavy attack animation and see an enemy winding up, you can cancel the attack by pressing block. This is a get-out-of-jail card. It costs a tiny amount of stamina, but itâs far better than eating an axe to the face. Iâll link this in the tips section below.
Your first goal is to clear the Coastal Camp (the first real fort). Donât try to stealth it. The game doesnât have a proper stealth system. Instead, circle the perimeter, pick off the two lone patrols, then rush the archer on the platform. Kill him first. He has 40 HP and dies to two light swings. After that, you can handle the remaining three ground troops one by one.
đĄ PRO TIP I WISH I KNEW: When you drop down from a ledge, you can press the attack button mid-fall to do a âfalling strike.â This does double damage and staggers any enemy it hits. Itâs amazing for initiating fights on the river forts. I wasted my first ten hours ignoring this mechanic. Use it.
Expert Tips & Tricks â Advanced Techniques That Actually Work
Youâve got the basics. Now letâs get dangerous. These are the techniques I use to clear runs in under 90 minutes (on Normal, anyway).
1. Weapon Swap Mid-Combo. This is a hidden tech. If you have two weapons equipped (say, a short sword and a hand axe), you can attack once with the sword, then press the weapon swap key (Q) during the recovery animation, and attack immediately with the second weapon. This chain is faster than any single weaponâs full combo. The short swordâs light attack into the hand axeâs heavy does a disgusting amount of burst damage â about 85 damage in under 1.5 seconds. That kills most basic units outright.
2. The âStamina Shieldâ is a Lie. The game describes certain shields as having âhigh stamina damage reduction.â That only applies to blocking. If you parry, your shieldâs stats mostly donât matter. Parry uses a flat stamina cost. So donât waste gold on a âbetterâ shield for parrying. Spend it on your weapon upgrade instead.
3. Fire is King in the First Two Biomes. Head to the swamp area as soon as you can. Thereâs a merchant who sells oil flasks. Throw one at a group of three enemies, then use your torch (press R) to ignite it. The fire does 15 DPS for 8 seconds and it spreads to other flammable enemies. This is the best crowd control tool until you get to the third biome. Iâve cleared entire forts with just two oil flasks and a torch.
4. Use the Environment for Damage. This isnât obvious, but the game has a lot of interactive hazards. The hanging logs on the first map can be shot down with an arrow. They do 50 damage to anyone underneath and knock them flat. The spike pits in the caves do 100 damage and you can fall into them too, so be careful. Iâve cheesed several tough mini-bosses by kiting them into those spikes.
5. The âNo Armorâ Speed Build. This is niche but powerful. If you stay at 0 armor weight (just your default clothes), your dodge roll has zero recovery frames. You can chain rolls infinitely. You also move 15% faster. This makes boss fights trivial because you can circle them forever. The downside is you die in 2-3 hits. I used this build on the third boss and killed him without taking a single hit. Try it if youâre stuck on a specific boss. This mechanic is similar to the âglass cannonâ approach in Hades, though here the speed boost is tied to weight, not a boon.
6. Boss Attack Patterns Are Scripted to Stamina. Hereâs the biggest secret: bosses in Sons of Valhalla have three phases, and they only transition when their stamina reaches 0. That means you can keep a boss in Phase 1 forever if you stop hitting them when their stamina is low. This sounds stupid, but it lets you control their moveset. For the Jotun fight (the big troll), Phase 2 has an unblockable stomp that hits in a huge AoE. If you never deplete his stamina past the first bar, he never stomps. Just chip away at his health slowly. It takes longer, but itâs 100% safe.
Common Mistakes to Avoid â What Got Me Killed (Probably Twice as Fast)
Iâve died maybe 200 times in this game. Iâm not proud. But I learned. Hereâs what not to do:
- Donât Upgrade Armor Pieces Individually. The game lets you upgrade helmet, chest, legs, and gloves separately. This is a trap. Each upgrade costs materials that are rare early on. Instead, focus on getting the full set bonus. Wearing three pieces of the same tier gives you a hidden +5% damage reduction and +10% stamina regen. One piece at max level is worse than three pieces at mid-level.
- Donât Hoard Resources. Iâm a chronic hoarder in games. Donât be like me. The Iron Ingots and Fine Leather you find in the first biome become obsolete by the second biome. Use them. Upgrade your short sword to +5 before you even touch the side quests. Trust me. The damage jump from +3 to +5 is about 22%, which is the difference between three-shotting archers and one-shotting them.
- Donât Fight the Wolves Head-On. Wolves are the most frustrating enemy in the game. They circle you and attack in groups. Their attack pattern is: fake lunge, then real lunge. Donât block the fake one â it wastes stamina. Instead, wait for the real lunge, dodge sideways, and hit them from the side. They have low health (25 HP) but their stagger resistance is high. One side hit kills them.
- The Shield-Breaker Perk is Useless. Thereâs a skill that says âyour attacks do more shield damage.â Sounds great, right? Wrong. It only applies to physical attacks, and itâs a flat +3 damage to shield stamina. Most shields have 50+ stamina. Itâs a waste of a skill point. Take the Vitality Surge (heal on kill) instead. It stacks multiplicatively with other heal effects and can restore up to 15% of your health after a big fight.
- Donât Sell Runes to Merchants. The rune system is confusing. The game feeds you low-level runes that seem useless. But you can combine three runes of the same type at the crafting table to get a higher-tier one. I sold an âElkâs Strengthâ rune for 50 gold early on and later learned it couldâve been upgraded to a rune that gives +30% heavy attack damage. Never sell runes. Ever.
- Donât Rush the Third Boss. The third boss (the Valkyrie) has a one-shot mechanic if you havenât upgraded your health ring to at least +4. I learned this the hard way. She does a grab attack that deals pure damage based on your missing health percentage. If you have 100 HP or less, you die outright. The health ring at +4 gives you 130 HP, which lets you survive with about 10 health. Go farm the catacombs for the crafting materials if youâre under-leveled.
FAQ
Q: Is there a âbestâ weapon in the game?
A: Not really, but the Dane Axe (found in the third biome) is statistically the best for damage output if you can handle its slow speed. It does 65 base damage and has a special heavy attack that cleaves through shields. For new players, the Seax (a short blade found early) is better because it swings fast and costs almost no stamina.
Q: How do I get more skill points?
A: You get one skill point per level, but you also find Rune Stones hidden around the map. There are eight in the first biome. Each gives you a free skill point. The game doesnât mark them on your map unless you buy a map fragment from the merchant. Check behind waterfalls and in dead-end caves.
Q: The second boss (the Shield Maiden) keeps wrecking me. Any tips?
A: She has a three-hit combo that ends with a shield bash that breaks your guard. Donât block the last hit. Roll to your left (your left, her right) because her shield is on her left arm. She has a 500 HP health pool but takes extra damage (110%) from fire. Oil flask + torch makes this fight trivial. Also, her parry window is wider than it looks â about 15 frames. Wait for the blue flash on her weapon, then parry.
Q: Is there a new game plus?
A: Yes, but itâs weird. You keep your weapons and skills, but enemies get double health and some new attack patterns. Armor upgrades reset to 0, which is annoying. Iâd recommend a fresh run with a different build instead. The early game is more fun when youâre not overpowered.
Q: Whatâs the deal with the âRavenâ mechanic?
A: The ravens you see flying around are optional challenges. If you kill three in a single zone, you get a permanent buff (like +5% crit chance or +10% movement speed). Theyâre hard to hit because they move fast, but using a throwing axe or a bow with a lead shot works. I usually skip them until I have a bow with a scope mod. For more on ranged builds, check out my Valheim guide â the archery mechanics have a similar projectile lead.
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đŹ Comments
What players are saying:
Dude, the tip about the two-tap parry literally fixed my first 3 hours. I was trying to guess the perfect parry window and dying to basic shield dudes. Doing the sloppy double tap makes it so much more forgiving. Also, you're right about the short sword being OP. I switched from the big axe and suddenly the game clicked. Thanks for actually explaining why I was dying instead of just saying "git gud."
I disagree about the Shield-Breaker perk being useless. I've tested it and it does work on shield enemies in the second biome (the big dudes with tower shields). It saves you from having to circle them for 30 seconds. But I admit it's niche. The weapon swap mid-combo tip was insane though. I never even thought to press Q mid-swing. That burst damage melted the Valkyrie for me. Solid guide.
Okay, the falling strike tip alone is worth the read. Had no idea. I was doing slow drops like an idiot taking damage. Also the bit about the third boss one-shot? Fucking thank you. I was at 95 HP and she grabbed me. I thought the game just cheated. Nope, I had to farm for the health ring. Sucks but at least I know now. One thing you missed: the catacombs have a hidden room behind a fake wall in the left corridor. There's a +2 stamina ring in there.