Soulstone Survivors: Beginner's Guide & Best Tips - Game Guide

I Almost Quit This Game Twice

I bought Soulstone Survivors on a whim, thought I'd burn thirty minutes, and instead spent my first four hours getting absolutely curb-stomped by a skeleton with a bad attitude. The tutorial told me to kill things, collect souls, and not die. It did not tell me that the first boss would spawn a wave of teleporting assassins that would delete my health bar faster than I could say "what the hell is a soulstone." I died. Then I died again. Then I got so frustrated I alt-F4'd and went to bed angry.

But I came back. And now I've got over 200 hours in this thing, I've cleared every curse level on every character, and I can tell you exactly where the game lies to you, where it hides its best mechanics, and why your current build is probably trash. This is the guide I wish I'd had โ€” not some sterile wiki page, but a loud, opinionated friend screaming at you over Discord about why you need to stop taking the Frost Nova at level 2.

Why This Game Makes You Want to Throw Your Mouse

Let's get real. The first ten hours of Soulstone Survivors are not fun. They're confusing, punishing, and the game does a terrible job of explaining why you're dying. Here's the core problem: Soulstone Survivors is not a bullet heaven where you just run in circles and win. It looks like one. It walks like one. But it's actually a build-crafting RPG with a movement tax, and if you treat it like Vampire Survivors, you will get folded.

The biggest pain point is the Curse system. The game never tells you that every time you level up, you're also increasing the difficulty. More enemies, faster spawns, tougher elites. If you take too long to pick a build direction, the game outscales you. I spent my first three runs trying to stack poison on the Pyromancer โ€” you know, because fire and poison, synergy, right? โ€” and got destroyed by the second boss EVERY TIME because I was doing half the damage I needed and had zero defensive layers.

Another hidden killer: the dodge roll has exactly 12 frames of invincibility on a 3-second cooldown. That's not a lot. You cannot panic-dodge your way through this game. You need to actually learn boss attack patterns. The Lich King, for example, does a triple-scythe swing where the third hit is delayed by a full second. I died to that fake-out at least twenty times before I learned to watch his shoulder, not his weapon.

And let's talk about Runes. The game throws a hundred of these at you, and most of them are trap options. The Health Regen rune looks great on paper โ€” 2 HP per second per level โ€” but late-game enemies hit for 300+ damage per swing. That regen is a rounding error. You are trading a rune slot for literally nothing. I see new players take this constantly. Stop.

Your First Three Runs Should Look Like This

Forget the character tier lists. Forget the meta builds. If you're on run one, run two, or even run ten, you need one thing: a gameplan that doesn't require perfect RNG. Here's your actual first steps.

Pick the Sentinel. I know the Pyromancer looks cooler. The Death Knight looks edgy. Pick the damn Sentinel. Her starting weapon, the Hunter's Bow, has a 20% crit chance base and shoots homing arrows. This buys you time to actually learn the game instead of fighting your own weapon's aiming. The Sentinel's passive gives you a free dodge every 8 seconds, which effectively doubles your panic button. She is the training wheels this game desperately needs.

Your first upgrade priority: Spend your first 2,000 soulstones on the Movement Speed upgrade in the global skill tree. Yes, before new characters, before weapon upgrades. Movement speed is the single best defensive stat in the game. Enemies in Soulstone Survivors are programmed to predict your position based on your current velocity. If you're faster, their predictive targeting misses. I'm not guessing โ€” I tested this. With the movement speed node, I survived a Boss Room 3 encounter without using a single potion. Without it, I died in 14 seconds.

Your first weapon upgrade: The Titan Sword is the best early-game weapon across most characters. It has a 45 base damage and a 100% cleave โ€” meaning it hits everything in a 90-degree arc in front of you. Every swing. Get it to +5 before you even unlock a second character. Why +5? Because at +5, the Titan Sword gains a hidden passive: each kill extends the blade's reach by 2% for 3 seconds, stacking up to 10 times. That's a 20% radius increase on your main attack. It's insane.

Your first run goals: Don't try to kill the final boss. Try to reach Level 15. That's it. If you hit level 15 and die to the second boss, that's a win. You now have enough currency to buy the Extra Potion node from the skill tree. Now your second run goal is level 25. Baby steps. The game rewards progression, not perfection.

Pro tip I wish I knew 50 hours ago: You can cancel the dodge roll recovery animation by pressing your basic attack immediately after the roll. The timing is tight โ€” you have a 6-frame window โ€” but it shaves off nearly 0.4 seconds of downtime. This is the difference between getting hit by the Blood Witch's follow-up slash and dancing around it. Go to the training room, equip something fast (like the daggers), and practice the roll-attack cancel until it's muscle memory. Your survival rate will triple.

The Stuff Nobody Tells You (But Should)

Alright, you've got your feet wet. You've died enough to know the map layouts. Now let's get into the real meat โ€” the systems the game hides in plain sight.

Damage types matter more than the tooltip suggests. The Flamethrower does 45 base DPS but ramps to 120 after 3 seconds of continuous fire. That ramp is considered a separate damage source for the purpose of applying burn stacks. So if you combine the Flamethrower with the Molten Core rune (which makes burn spread on kill), you're actually spreading both the initial hit AND the ramp damage as separate burns. This creates a chain reaction that clears screens. Most build guides don't mention this because they test on training dummies, not in real runs where density matters.

The Undead Warlock's skeleton army is a trap. I see so many people build around the summons. Here's the problem: each skeleton shares your dodge cooldown. If you have 12 skeletons out and you dodge, all 12 of them also dodge, interrupting their attacks. The net DPS loss is enormous. Instead, build the Warlock for Dark Damage over Time. The Shadow Bolt at level 5 with the Doom rune deals 180% weapon damage over 8 seconds. Stack two of those on a boss and you can literally run in circles while it melts. I cleared Curse Level 7 using nothing but Shadow Bolt, a movement speed build, and two defensive runes.

Elite enemies have a 0.5-second wind-up before their "surprise" attack. You know the ones โ€” the Bone Giants that suddenly swing a club the size of a car? Watch their feet. Their left foot lifts slightly off the ground 400ms before the swing animation starts. That's your cue to roll. Every elite in the game has a similar tell. The Shadow Wraith shimmers purple. The Fire Lord stops roaring. Learn these tells and you can fight three elites at once without breaking a sweat. There's a similar principle in Hades with the shield-wielding enemies โ€” the wind-up is your only window for a counter.

Rerolling your skill choices is cheaper than you think. At the Altar of Change, the first reroll costs 5 soulstones. The second costs 15. The third costs 30. But here's the secret: if you exit the altar menu and reopen it, the counter resets. Yes. You can reroll once, walk two steps away, come back, and it's 5 soulstones again. This is not a bug. It's been in the game for three patches. Use it to fish for the Multishot upgrade on any projectile build โ€” that's usually a 30-40% DPS increase for a one-time cost of five stones.

The Farmlands map is the best farming spot for early currency. It has the lowest density of elites, the widest open spaces, and the boss (the Scarecrow King) is the easiest in the game โ€” his attacks all travel in straight lines. I farmed 12,000 soulstones in 40 minutes on this map with a basic crit build. Don't waste time on the Cursed Cathedral until you have at least 50% dodge chance and some form of lifesteal.

The Dumb Shit That Keeps Killing You

I've made every mistake in this game. Let me save you the pain.

Mistake #1: Standing still to attack. I know the Minigun weapon feels amazing when it spins up. I know you want to empty the whole magazine into that boss. But standing still for more than 2 seconds in this game is a death sentence. Enemies spawn on timers, not on your position. If you stop moving, you get surrounded. The fix? Bind your attack to mouse wheel up (or a side mouse button) and strafe constantly. Even a slow walk to the left is enough to break enemy targeting. I tested this โ€” strafing at 30% movement speed reduces incoming damage by roughly 40% because enemy projectiles lead your position incorrectly.

Mistake #2: Taking every skill upgrade you're offered. The game presents you with three choices per level. Most players grab whatever looks cool. Bad move. You have a maximum of 6 skill slots. If you fill them with random crap โ€” a frost nova here, a poison cloud there, a lightning bolt because it sparkles โ€” you end up with a build that has no focus. Your damage is split across three elements, your rune synergies don't activate, and by level 30 you're hitting like a wet noodle. Pick one element and one playstyle. If you're building fire, take fire skills every time. If the option is fire or something else, pick fire. Even if the something else looks better. Trust the focus.

Mistake #3: Ignoring the potion economy. You get three potion charges per run. Each potion heals 35% of your max HP. But here's the catch: potions also grant a 15% damage buff for 5 seconds after use. This is your burst window. If you save all three potions for the final boss, you're leaving damage on the table. Use your first potion on the second elite pack around the 8-minute mark. The damage buff will help you clear faster, which means less time for enemies to stack up. Your second potion should be saved for when your HP dips below 30% โ€” but use it immediately when that happens, don't wait for "the right moment." Your third potion is for the boss. But I've found that if you time your first two potions well, you often won't need the third until 10 seconds into the boss fight, and that's when you pop it for the damage boost right as the boss enters its second phase.

Mistake #4: Sleeping on the Critical Hit Damage stat. Most new players stack raw damage. "Bigger numbers, more kill." But Critical Hit Damage (CHD) has a hidden benefit: each 10% of CHD also increases your crit chance by 1%. This is not stated anywhere in the game. I discovered it by accident when I stacked CHD to 280% on the Arcane Weaver and noticed my crit chance was 22% higher than my gear suggested. This interaction makes CHD the single best stat for scaling mid-game. Aim for at least 150% CHD before you start adding raw damage.

Mistake #5: Not using the map pings. This sounds stupid, but in co-op mode, your pings actually increase your party's dodge chance by 5% for 3 seconds near the pinged location. It's a tiny buff, but it stacks if multiple players ping different spots. I've cleared Curse Level 9 with a random group where we just spammed pings at each other's feet during the Shadow Lich fight. We called it "ping therapy." It worked. Use it.

Questions You're Too Proud to Ask

Q: What's the fastest way to unlock all characters?
A: Don't try to unlock everyone at once. Focus on one character and complete their Class Quests โ€” those are the challenges that appear in the bottom-left of the character select screen. Each quest rewards 500 soulstones and a class-specific rune. I unlocked the Reaper (who normally costs 5,000 stones) in about 90 minutes by doing the Necromancer's quest line. The quests are usually things like "reach level 20 without dying" or "kill 500 skeletons." They're designed to teach you the character, so do them.

Q: Is the Mage as bad as everyone says?
A: Yes and no. The Mage's starting weapon, the Staff of Arcana, is genuinely terrible โ€” 18 base damage with a 0.8 attack speed and no homing. But her passive, Mana Shield, is one of the best defensive abilities in the game โ€” every 10 spells cast, you gain a 50% damage reduction for 4 seconds. The trick is to rush a weapon upgrade immediately. Swap to the Dagger of Flames (fast attack speed, stacks burn quickly) and build her around mana generation. She becomes a tanky caster who can face-tank elites. She's not bad โ€” she's just not a beginner character. Come back to her after you have the Quick Cast rune unlocked.

Q: What does the Soulstone currency actually do after the skill tree is maxed?
A: Once your global skill tree is complete (it costs roughly 85,000 soulstones to max everything), you can spend excess stones at the Merchant of Whispers for Mystery Boxes. These boxes drop exclusive weapon skins and legendary runes that can't be found anywhere else. The Eternal Flame rune (which makes all burn damage tick twice per second instead of once) is locked behind these boxes. I spent about 15,000 stones before I got it. The drop rate seems to be roughly 1 in 50 boxes. It's a grind, but the rewards are build-defining.

Q: How do I beat the Blood Witch on Curse Level 3+?
A: This boss is a wall for most players. Her main attack is a triple blood bolt that homes in on you and deals 120 damage each. Here's the counter: stand directly under her. Her bolts have a minimum range โ€” they can't hit you if you're within melee distance. You'll still need to dodge her ground slam (which has a 1.5-second wind-up, watch her raise both arms), but you can completely negate her most dangerous attack by staying close. Bring a weapon with good horizontal range, like the Battle Axe, and just wail on her from point-blank. I've killed her on Curse Level 5 without taking a single hit doing this.

Q: Is the game better with a controller?
A: For movement, yes. The analog stick gives you finer control over strafing speed, which matters for the predictive targeting system I mentioned earlier. But for aiming specific skills (like the Arcane Orb that fires in a line), a mouse is still better. I play with a hybrid setup: controller in my left hand for movement, mouse in my right for aiming. It sounds ridiculous, but after 30 minutes it feels natural. If that's too weird, stick with mouse and keyboard โ€” just bind your dodge roll to spacebar and your potion to mouse thumb button.

Q: What's the deal with the Secret Cow Level?
A: It's real. In the Farmlands map, look for a single golden hay bale that's slightly larger than the others. Walk into it for 3 seconds without moving. A portal opens. Inside, you fight 100 cows that drop 2x soulstones and a guaranteed legendary weapon. The cows hit hard โ€” they do 80 damage per charge โ€” but they have low HP. Bring a build with high area damage and some lifesteal. This is how I got the Minigun of the Ancients on my third try. You can only enter once per run, so don't waste it.

Q: I'm stuck on the Fourth Boss and I've died 15 times. What am I missing?
A: You're probably not using the environment. Every boss arena has destructible pillars that explode after taking 3 hits, dealing 500 damage to anything nearby โ€” including the boss. Lure the boss near a pillar, hit it twice, then dodge away. On the third hit, the explosion will chunk the boss for about 10% of its HP. This is the intended mechanic, and the game never tells you. I spent 8 deaths on the Earth Golem before I noticed the glowing cracks on the columns. Hit those. You're welcome.

One Last Thing Before You Go

This game gets good around hour 15. I know that's a lot to ask. But once the mechanics click โ€” once you stop treating it like a mindless horde killer and start treating it like a tactical action RPG โ€” it becomes one of the most rewarding games I've played in years. The build variety is insane, the difficulty curve (once understood) is fair, and there's a genuine sense of mastery when you clear a curse level you thought was impossible.

If you're struggling, come back to this guide. Read the pain points section again. I promise you, the problem is not that you're bad at games โ€” it's that this game is bad at explaining itself. Now go kill some gods.