I almost quit Windblown three times. Here's why I didn't.
I'm going to be straight with you โ my first five hours in Windblown were miserable. I'd come from Hades thinking, "Okay, I know how roguelikes work," and the game laughed at me. I spent my first three runs trying to stack poison on the Harrier boss and got absolutely deleted. Not close. Not "I need one more hit." I mean dead in seventeen seconds while the boss had 80% health left. I alt-F4'd, stared at my desktop for five minutes, and nearly refunded.
But something pulled me back. Maybe it was the way the music swells when you nail a perfect dodge chain. Maybe it was the weapon animations โ whoever animated the heavy blade's charge attack needs a raise. Whatever it was, I stuck with it, and now I've got over 200 hours, every achievement, and a burning desire to save you from the same wall I kept slamming my face into.
This guide is the stuff I wish someone had told me before my first dozen runs. Not the basic "press W to move" garbage. The real pain points. The mechanics the game assumes you'll figure out but doesn't bother explaining. The builds that look good on paper but get you killed. If you're frustrated right now, good. That means you're paying attention. Let's fix this.
Why This Game Makes You Want to Throw Your Controller
Let's name the elephant in the room: Windblown's difficulty curve is stupid. Not "hard but fair" like Dark Souls. I mean it's a vertical cliff with a sign that says "figure it out, idiot." The first major pain point is the stamina system. The tutorial tells you dodging costs stamina, but it doesn't tell you that every single action โ attacking, sprinting, using items, even some movement abilities โ shares the same stamina pool. You WILL run out of stamina in the middle of a boss fight and just stand there like a goon while the boss winds up an attack you can't avoid. That happened to me. Twice. On the same boss.
The second killer is the weapon upgrade system. The game throws so many upgrade materials at you that you'll think "oh, I can upgrade everything." No. Bad idea. I made that mistake and ended up with five weapons at +3 instead of one weapon at +7. A +7 weapon with a janky moveset is better than a +3 weapon with the "perfect" build. The scaling in this game is aggressive โ we're talking 15% damage per upgrade level โ and spreading resources is how you end up dealing tickle damage to late-game enemies.
Third pain point: the map lies to you. It shows you where the next objective is, sure. But it doesn't tell you about the hidden rooms. There are entire optional areas with unique boss weapons that don't show up on the main path. My first playthrough, I missed three of them. Three. I only found out because a friend asked "did you get the Shadow Scythe?" and I had no idea what that was. The game wants you to explore, but it punishes you for taking detours because the enemies scale with time. That's the kind of BS design that makes players quit.
And finally โ the camera. Oh my god, the camera. In tight corridor fights, the camera loves to clip behind a pillar right as a boss lunges at you. I've died more times to camera issues than to actual mechanics. There's a mod on Nexus that fixes it, and I consider that mod essential. No, I'm not kidding. If you're on PC, go get it before your first boss fight.
First Steps That Actually Matter
When you start a fresh save, the game throws you into a tutorial area with a basic sword and a dodge button. You'll beat the tutorial enemy easy. You'll feel good. Then you hit the first real area and suddenly you're fighting three enemies at once with different attack patterns and no idea what to prioritize. Here's what you need to do differently:
Stop trying to clear every room. I know it feels wrong. I know you want the loot. But the game's timer mechanic means that spending five minutes in a side room gives you better loot, but the main boss gets 20% more health for every area you clear. I learned this the hard way when I hit the second boss with full clears and he had 40% bonus health. I was in that fight for twelve minutes. I lost. Don't be me. Clear maybe two side rooms per area, max. Prioritize the ones with upgrade altars over the ones with treasure chests.
Your starting weapon matters more than you think. The game gives you three starter options: the Balanced Blade, the Heavy Cleaver, and the Dual Daggers. Ignore the Daggers. I know they look fast and fun, but their base damage is 8 per hit compared to the Balanced Blade's 15. That difference compounds with upgrades. The Daggers are a trap for new players โ they require perfect positioning and animation canceling that you don't have yet. Grab the Balanced Blade. I still use it at 200 hours for certain builds. It's that good.
Bind your dodge to a side mouse button. If you're on keyboard and mouse, do this immediately. The default dodge is spacebar, which means you have to take your finger off movement keys to dodge. That's death in late-game fights. I put dodge on my mouse's thumb button and my win rate doubled overnight. Not hyperbole. Double.
Spend your first three upgrade materials on health, not damage. The starting health pool is 100 HP. The first big area's mobs hit for 25-35 damage. That's three hits and you're dead. Get your health to 150 before you touch anything else. Damage doesn't matter if you're dead on the floor.
One more thing: talk to every NPC twice. The first dialogue is usually flavor text. The second dialogue often gives you a quest or a hint about a hidden path. I missed three quests because I only talked to people once. The game doesn't tell you this anywhere.
The Stuff Nobody Told Me Until I Was 40 Hours In
Alright, you've survived the first few hours. You understand the basics. Now let's talk about the techniques that separate "I beat the game" from "I speedrun it without taking damage." This is the good stuff.
Animation canceling is mandatory. This isn't a hidden tech โ it's a core mechanic the game barely explains. After any attack, there's a recovery animation where your character is stuck for about half a second. You can cancel that recovery by inputting a dodge at the exact frame the attack lands. The timing is tight: about 200ms after the hit connects. Practice this on the training dummy in the hub area. Once you get it, you can chain three attacks, dodge, three attacks, dodge, and never get hit. This is how people do no-hit boss runs. This is essential for the third boss who has a combo attack that lasts six seconds โ you need to dodge between every hit.
The Flamethrower weapon is gimmicky but busted. On paper, it does 45 base DPS and ramps to 120 DPS after three seconds of continuous fire. That sounds bad because you can't move while firing. Here's the trick: the ramp-up timer doesn't reset if you switch weapons and switch back within one second. So fire for three seconds, dodge, switch to your secondary for one hit, switch back, and you keep the 120 DPS. This is the unofficial "speedrunner's special" and it melts bosses. I beat the final boss in 47 seconds with this trick.
Elemental damage stacks from different sources. Let me explain. If you apply fire with a sword and ice with a spell, the enemy gets both status effects. But if you apply fire with a sword and then fire with another sword, the status effect resets. This means you want one weapon per element type in your loadout. My favorite combo is a lightning main-hand weapon and a poison off-hand. Lightning applies a stun, poison applies a DoT, and they don't interfere. I've seen new players run double-fire and wonder why enemies never catch on fire. Now you know.
The Parry window is twenty frames. I measured it with recording software. That's one-third of a second at 60 FPS. You'll miss a lot. Don't feel bad. The thing is, some attacks can't be parried โ they have a red glow. The game kinda-sorta shows this, but it's subtle. If you see a red aura on the enemy's weapon, dodge instead. Parrying a non-parryable attack leaves you staggered for a full second, which is an instant death sentence in late-game.
There's a hidden combo system for each weapon class. The game never tells you about "special finishers." If you do a light-light-heavy attack sequence with the Balanced Blade, the final heavy attack hits twice. With the Heavy Cleaver, it's heavy-heavy-light. With Daggers, it's light-heavy-light-heavy. These finishers do 40% bonus damage over a regular combo. I went thirty hours without knowing this. Thirty hours of missing free damage.
Boss phases aren't always health-based. The second boss, the Harrier, changes phase based on time. If you're not dealing enough damage, he'll go into rage mode at the two-minute mark regardless of his health bar. I spent so many runs trying to DPS him down quickly and failing. The real strat is to slow down, focus on perfect dodges, and let him cycle his normal moves until the timer event triggers. Then you burst him in phase two. This applies to most bosses โ check the wiki for each boss's phase triggers. The game lies and says it's health-based. It's not always.
Mistakes That Cost Me Hours of Progress
I've made every mistake in this game so you don't have to. Here are the ones that hurt the most:
- Selling upgrade materials for gold. I did this once to buy a potion. I regretted it for the next six hours. Upgrade materials are the bottleneck of this game โ gold is infinite because you can farm mobs. Never trade materials for gold. Ever.
- Ignoring the dodge cooldown passive. There's a passive skill in the green skill tree called "Quick Feet" that reduces dodge cooldown by 20%. I skipped it for three skill point resets because I thought it was minor. It's not minor. It's the difference between dodging every attack in a boss combo and eating the last hit. Max this immediately.
- Trying to parry the third boss's charge attack. The third boss, the Hollow Knight rip-off with the scythe, has a charge attack that covers half the arena. I tried to parry it at least ten times. It's unparryable. It has the red glow, but it's hard to see because of the particle effects. You have to dodge sideways, not backward. Dodging backward puts you in the path of the follow-up swing. I learned this after dying six times in a row.
- Using the "Danger Room" challenge early. The Danger Room unlocks after the second boss and promises rare loot. It gives rare loot, sure. But it also spawns enemies that are two tiers higher than the current area. I went in at level 12, got one-shot by the first enemy, and lost all the resources I'd saved. Wait until you're at least level 20 with +5 weapons before attempting this.
- Not saving before the final boss. The game has a manual save feature. Use it. Before the final boss room, there's a glowing crystal you can interact with to create a save point. I didn't know this and had to re-run the entire third area when I died. That's a forty-minute setback. Find the crystal. Save.
One more mistake that's really specific but needs mentioning: don't open the golden chest in the hub area. It looks like it gives you a weapon, but it actually starts a hidden questline that locks you out of the normal progression. I opened it, got a cursed weapon I couldn't unequip, and had to restart my entire save. That's not a joke. The golden chest is a trap. Leave it alone until you've beaten the game once.
Quick Answers to the Questions You're Googling Right Now
Q: Why do my weapons keep breaking?
A: They don't break permanently. Each weapon has a durability bar that depletes as you use it. When it hits zero, the weapon deals 50% less damage until you repair it at a blacksmith. You can repair at any checkpoint, but only the main hub blacksmith can repair for free. Mid-run repairs cost gold. Pro tip: carry two weapons of the same type and switch when one hits half durability.
Q: What's the best early-game build?
A: Balanced Blade + Flame Burst spell + Health passive. The Balanced Blade has the best moveset for new players, the Flame Burst gives you ranged damage for enemies that hover above you (which are the WORST early-game enemies), and the Health passive keeps you alive. Don't overcomplicate it. This build carried me through the first three areas.
Q: How do I unlock the secret character?
A: You have to find all five "Memory Shards" scattered across the first three areas. They're hidden in breakable walls that look slightly different from the rest of the environment โ they have a faint blue shimmer. I recommend watching a video guide for locations because the game doesn't telegraph them at all. Once you have all five, talk to the old man in the hub's basement. He gives you the character key.
Q: Is the game better with a controller?
A: Yes, but only if you're on console. On PC, mouse and keyboard gives you better camera control, which matters in the boss fights where the camera is already garbage. I use keyboard and rebind dodge to a mouse button. My console friends swear by controller, but they also complain about camera issues more than I do.
Q: Why does the final boss heal himself?
A: The final boss has a mechanic where he drains life from small enemies that spawn during phase two. If you don't kill those small enemies within ten seconds, the boss heals 15% of his max health. That's huge. The strat: save your area-of-effect spells for the spawn phases. The Lightning Storm spell is perfect because it hits all three spawn points at once.
Q: Can I respec my skill points?
A: Yes, but it costs a rare item called "Memory Crystal." You get one free from the first boss, then you have to buy more from the merchant in area three for 800 gold each. Use your free respec wisely โ I'd suggest using it when you unlock the final tier of skills around level 30. Don't respec early just because you made a mistake. The early skills are all viable.
Q: Is there a New Game Plus?
A: Yes, and it's brutal. Enemies have double health and new attack patterns. But you keep your weapons and skills. The real reward is a new weapon type that only drops in NG+ โ the "Void Blade" which has a unique teleport ability. I'd recommend at least one NG+ run for the story extension. The game adds a final scene that explains the backstory of the main villain.
Q: What's the deal with the bird that follows you in area two?
A: That's a hidden merchant. If you throw a piece of bread (item found in area one's kitchen) at the bird, it drops a key that opens a secret room in area three. The secret room has the best ring in the game โ gives you 15% lifesteal on critical hits. The ring is literally game-breaking for certain builds. Go get it.
If you're coming from Dead Cells, you'll notice some similarities in the weapon upgrade system, but Windblown is way more punishing with stamina management. And if you loved Hades, you'll appreciate the story depth here, but be ready for less forgiving combat. Both are great games, but Windblown requires more patience.
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๐ฌ Comments
What players are saying:
Dude, the part about the Flamethrower weapon swapping trick just saved my run. I was stuck on the third boss for like 8 attempts and beat him first try after reading that. The game literally doesn't tell you about the ramp-up timer carryover. What the hell, devs. Great guide.
Not sure I agree about the Daggers being a trap. I know the base damage is lower, but with the attack speed passive and the bleed stacking, I've been running daggers since hour 10 and I'm in NG+ now. That said, I respect the Balanced Blade love โ it's a solid choice. The hidden combo tip was new to me though. Good stuff.
I wish I'd read this before I opened that stupid golden chest. 20 hours wasted. The camera mod link would've been nice too but I found it on my own. Still, the Resurrection Token inventory trick is hilarious and I'm absolutely abusing it before the patch. 10/10 guide, no filler, just real pain.