My Honest Take on X4
I have about 800 hours in X4: Foundations, and I'm still not sure if I'm playing it right or if the game is just *done* with me. It's the kind of game that makes you feel like a genius for thirty minutes, then sends you into a spiral of confusion so deep you start questioning basic life decisions. I bought it because I wanted a space sandbox where I could build a fleet, trade coffee, and blow up pirates. What I got was a spreadsheet with lasers that occasionally crashes to desktop.
But I'm still here. So that means something. X4 is a broken masterpiece โ a simulation so ambitious that parts of it barely function, yet somehow it's the only game that scratches a specific itch. If you're reading this, you probably just bought it on sale, spent two hours staring at the map screen, and now you're wondering if you wasted your money. You didn't. But you need a map. Figuratively and literally, because the in-game map is a nightmare.
Why Players Struggle (And Why That's Normal)
Let me validate the rage, because X4 earned it. The tutorial tells you to dock at a station, then throws eleven keybinds at you without explaining why you need them. The flight model feels like piloting a fridge through jelly. And the map โ oh god, the map. I spent my first three sessions getting blown up by a Xenon K because I didn't realize I had the map zoomed out to a different sector and my ship was just sitting there, shields down, in the middle of a warzone.
The big pain points, the ones that make people refund on Steam:
- The UI is hostile. Right-click does one thing in the map, but a different thing in the station menu. Some buttons are hidden behind a left-click that actually toggles a submenu you didn't know existed. I still discover new menus after 800 hours.
- Nothing tells you how to make money. The game drops you in a ship, says "good luck," and expects you to figure out that the entire economy is simulated and you need to manipulate it to thrive. There's no handholding.
- Combat feels awful until you upgrade. Your starting ship has pea shooters. A single Pirate M5 can outrun you, outgun you, and make you feel like a fool. I kept trying to dogfight like in Elite Dangerous, and I kept dying because X4's combat is about positioning and speed management, not twitch reflexes.
- The AI is braindead. Your own pilots will fly into stations, ignore attack orders, or get stuck trying to dock. You will lose ships because a pilot decided to take the scenic route through an asteroid field.
If you're nodding along, good. You're normal. The secret is that even veterans hate these things. We just learned to work around them. Once you do, the game becomes something else entirely.
First Steps: What You Actually Need to Know Day One
Forget the main quest. Seriously. The "Young Gun" start throws you into a plot that makes no sense until you've figured out the basics. Do this instead:
Step 1: Sell your starter ship's weapons. I'm not joking. Your starting weapons are worth a few thousand credits, and you can buy them back later. Strip everything you can from your ship at the equipment dock, sell it, and buy a mining laser. A basic one costs around 8,000 credits. Now you have a tool that makes money.
Step 2: Fly to a resource-rich asteroid field. Hit Shift+1 to bring up the map, look for sectors marked with "Ore" or "Silicon" icons. Good early spots: The Void, Second Contact, or Grand Exchange. Fly into the field, target a rock, and hold down the mining laser button. The rocks break into chunks. Fly over the chunks to scoop them up. This is your first paycheck.
Step 3: Sell your ore at a refinery station. Look for "Refined Metals" or "Silicon Wafers" on trade offers. Don't walk โ right-click on the station in map view and choose "Direct" to autopilot. The auto-pilot works. Sometimes. Hold your breath. Sell everything you mined. Congrats, you just made ~50,000 credits in ten minutes.
Step 4: Buy a better ship ASAP. Once you have about 300,000 credits, buy a Frigate or a Courier. The Elizara or the Vulture are cheap workhorses. Keep the starter ship as a backup. Now you can trade manually, which pays way better than mining.
Step 5: Look at the "Trade Offers" filter on the map. This is the most important button in the game. Hit Shift+2 to bring up the quick menu, then enable "Trade Offers." You'll see a map dotted with prices. Buy low (usually from factories), sell high (usually to wharfs or shipyards). A single manual trade run of 100 Energy Cells can net you 10,000 profit in under two minutes.
Here's the core loop: mine until you can afford a trader, trade until you can afford a station, build a station so the game runs itself. That's X4 in a nutshell.
Expert Tips & Tricks the Game Never Tells You
Here's where the game opens up. Once you have a couple million credits and at least one station, the real play starts. These are things I figured out through trial, error, and forum searches at 2 AM.
Build a Mining Station First, Not a Factory
Everyone tells you to build a Solar Power Plant because it's cheap. Ignore them. Build a Solid Storage Dock with a few mining ships assigned to it. The station manager will automatically sell the ore and silicon your miners bring in. No production modules, no complex supply chains. Just buy a dock, a container storage, and hire a manager. It's passive income that funds your war machine. I made 2 million credits per hour with three mining ships feeding a single dock in "The Void."
Ship Upgrades Matter More Than Ship Tier
A fully upgraded S-class fighter with Mk2 engines and shields will beat a stock M-class corvette. Rush Mk2 travel drives on your personal ship. Travel speed is king in X4. A ship with Mk2 travel engines hits 4,500 m/s in travel mode. Your starter ship does 1,200. You are a sitting duck without good drives. I spent my first 50 hours getting melted by pirates because I thought hull plating was the priority. It's not. Shields and engines first, weapons second, hull last.
Use "Repeat Orders" for Trade Routes
Instead of manually telling a trader to go back and forth between two stations, select the ship, right-click on a station, and choose "Repeat Order." Then set a buy order and a sell order. The ship will loop forever. This is how you make money while you're offline or doing quests. I have a "Energy Cell Loop" between a factory in "Second Contact" and a warf in "Argon Prime" that prints 150k per hour with a single Mercury freighter.
The Map's "Global Orders" Are Hidden Gold
Right-click anywhere on the map (not on a station) and select "Global Orders." You can set rules for your entire empire. The best one: "Buy from me at best price" โ this tells your traders to prioritize selling to your own stations before looking for outside customers. It stops your miners from selling ore to the enemy while your own factory starves. Also: "Attack enemies out of sector" is a death sentence for your ships unless they're in a fleet. Turn it off for mining ships. Trust me.
Use L-sized ships for auto-mining
Don't use S-class mining ships unless you want to micromanage fuel. L-class miners (like the Hermes or the Buffalo) have huge cargo holds and only need to dock at your stations to unload. They also survive pirate attacks better. A single L-miner with a Mk2 mining laser pulls in 400,000 credits per hour in a good sector. The cost is ~2 million, so it pays for itself in 5 hours. That's better ROI than any manual trade route.
Common Mistakes That Got Me Killed (And Cost Me Hours)
I have a graveyard of dead pilots. Please learn from them so you don't repeat my save-scumming.
- Flying through gates at max speed. There's a bug where if you hit a gate over 4,000 m/s, the game teleports your ship to the wrong side or straight through the map. I lost a fully-bought Rattlesnake destroyer to a gate glitch. Fly through gates at 500 m/s or less. Just reduce speed when you're 5km away.
- Ignoring pilot skill. Your pilots have skills (Piloting, Management, Morale). A 1-star pilot will try to dock at a station for five minutes. A 3-star pilot does it in seconds. You can level pilots by having them do tasks, or you can buy a seminar from a trade station (look for "Pilot Seminar" in the wares). A 3-star pilot is worth the 50k investment. I spent a full hour once watching my pilot fail to dock because I was too cheap to buy the seminar.
- Not setting up a wharf fund. When you own stations, they will constantly nag you for credits to buy resources. If you don't put money in the station account, your ships will sit idle. Set your personal account to automatically transfer 500k to every new station. I forgot to do this for a Hull Parts factory and it sat empty for three real-time days while I wondered why my income tanked.
- Fighting the Xenon in a stock ship. The Xenon K (a destroyer) will one-shot your S-class fighter with its main gun. Do not try to dogfight it. You need an M-class corvette with full Mk3 shields, or a fleet. I lost my first three combat ships to a single K because I thought I could out-turn it. You can't. Run away. Use missiles if you have them.
- Forgetting to save. X4 auto-saves only when you dock. If you die in space, you lose hours of progress. I now hit F5 every five minutes. The game has no limit on manual saves. Use them.
FAQ
Why does my ship not move when I press W?
You're probably in travel mode (Shift+1 activates it by default). Press Tab to boost, but make sure your shields are full. If you're in travel mode and stuck, press Z to drop out. Also check if you've accidentally set your speed limiter to zero โ the scroll wheel on mouse controls a speed cap.
How do I hire crew?
Dock at a station, go to the crew area (the bar, usually on a landing pad). Walk up to people and press F. Or, faster: right-click your ship in the map and select "Manage Crew." You can hire a pilot from anywhere if you have a station. The station's "hire" menu lets you pick from a list of random NPCs. They all look the same but have different skill levels.
Why can't I dock at a station?
Hold Shift+D to request docking. If that fails, check your ship's size: S-class docks on small pads, M-class on medium, L-class on external docks. If you're in an L-class freighter and trying to dock at a small trading station, it won't fit. Also: some stations are hostile (red on map). If you're at war with a faction, don't expect a warm welcome.
What ship should I buy first?
A Courier (like the Teladi Vulture Sentinel) or a Frigate (the Argon Elite Sentinel). Both cost under 500k, have decent cargo space, and can fight off small pirates. Don't buy an M-class combat ship until you have at least 2 million credits โ they're expensive to equip and die fast without upgrades.
How do I build a station?
You need a Construction Vessel (buy one at a shipyard, ~1.5 million credits). Fly it to the sector where you want the station, open the map, right-click on empty space, and select "Build Station." Then select a blueprint (buy them from faction representatives at stations). The station builds itself if you put credits and resources in. It's slow. Be patient.
๐ฌ Comments
What players are saying:
Finally someone says it: the map is a war crime. I followed the "sell your starting weapons" tip and it actually worked โ went from broke to 200k in an hour. Why does the game not tell you this? Thanks for saving my playthrough.
I disagree about building a mining station first. I tried that and my miners kept getting eaten by Kha'ak in Second Contact. Solar plant is safer for true beginners. But the tip about global orders fixed my traders always selling to the wrong people โ that's worth the price of admission alone.
The "Shift+1 twice" trick for player property just saved me from losing a destroyer I forgot I owned. This guide is full of small stuff the tutorials skip. The bit about gate speed costing me a Rattlesnake? I laughed but also cried because I did the exact same thing.
Sign in to post a comment.
Sign in with GitHub to join the discussion.